perfect design for no mither / dead hard change
no mither
it doesn't makes sense start trial with injured, and not intuitive
so make no mither player always healthy and exposed
no grunt at any state except hooked
gives 50% bp bonus for all category
dead hard
this also doesn't make sense it avoid trapper trap
also david king was not a pro fighter, he just had some balls
so make it can't avoid attacks but endure attacks instead
but make it usable when healthy so if user got hit while using dead hard
it doesn't ignores attacks, it might dash a little bit and boost from left backprint time
but when you injured or killer attacked with tools could drop 2health state
you still get hit, but endure effect activates
downsides are when survivor already enduring this perk doesn't work like borrowed time
and they have to mend everytime using this perk succesfully avoid down
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