perfect design for no mither / dead hard change

no mither

it doesn't makes sense start trial with injured, and not intuitive

so make no mither player always healthy and exposed

no grunt at any state except hooked

gives 50% bp bonus for all category



dead hard

this also doesn't make sense it avoid trapper trap

also david king was not a pro fighter, he just had some balls


so make it can't avoid attacks but endure attacks instead

but make it usable when healthy so if user got hit while using dead hard

it doesn't ignores attacks, it might dash a little bit and boost from left backprint time

but when you injured or killer attacked with tools could drop 2health state

you still get hit, but endure effect activates

downsides are when survivor already enduring this perk doesn't work like borrowed time

and they have to mend everytime using this perk succesfully avoid down

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