Ranking system rework idea.

Okay now i know people have posted a lot about this and i've even made my fair share of them but i had this idea pop in my head for how a ranking system could work.



Okay so firstly a big complaint is high ranks my idea is basically take ranks away but replace them instead with a simple system in theory


Killer Ranks.

Elite Psycho - Red Ranks

Corrupted Maniac - Purple Ranks

Vile Huntsman - Green ranks.

Tormented - Yellow ranks.


Survivor Ranks.

Escapee- Red Ranks

Lurker- Purple Ranks

Evader- Green Ranks

Survivalist- Yellow ranks.



Okay with that out of the way here is my idea in regards to how the "emblems" could work for a new system by following a simple formula


Killer Emblems.

Grotesque- Any attempt to throttle the survivors escape rewards you points(Gen Grabs,Generators Damaged,Gens Regressed,Pallets Broken,Slugging)


Harvested- Souls Collected Thrill the Entity any survivors killed will reward you(Multiple Hooks,Mori,First Hook Deaths(New addition) Disconnects) (You will not gain points if you are camping a survivors not if a survivor is within a certain area the penalty will not take effect)


Guardian- Totems Uncleansed(New Points),Chests Unsearched(New Points) Note you will not lose points for these objectives being done you will only be rewarded if they remain.


Seeker- For each survivor hit the entities power consumes you(Hitting a survivor,Instant Downs,Traps,Projectiles,Instant Kills)



Survivor Emblems

Embraced- Those who embrace death often die or they choose to fight it (Prevented Regression,Cleansing Totems,Searching Chests,Opening Doors)


Survival- Hidden in sight it walks past you (Being within the Killers terror radius,Safe Unhooks,Completing Generators,Pallet Stuns)


Rise- Your acts to protect a team mate interest the entity (Taking hits,Sabotaging Hooks,Flashlighting,Pallet Stuns,Killer Grasp Escapes)


Humanity- Escaping Trials,Wiggling,Hatch Escapes,Untouched



Just a little idea ive been playing with let me know your thoughts and ideas that i could add. The idea is basically remove a ton of the ranks a limit it to four ranks which i believe will improve queue times and actually start factoring in a better ranking system.

Also these are ideas everything is of course subject to change.

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