Ranking system rework idea.
Okay now i know people have posted a lot about this and i've even made my fair share of them but i had this idea pop in my head for how a ranking system could work.
Okay so firstly a big complaint is high ranks my idea is basically take ranks away but replace them instead with a simple system in theory
Killer Ranks.
Elite Psycho - Red Ranks
Corrupted Maniac - Purple Ranks
Vile Huntsman - Green ranks.
Tormented - Yellow ranks.
Survivor Ranks.
Escapee- Red Ranks
Lurker- Purple Ranks
Evader- Green Ranks
Survivalist- Yellow ranks.
Okay with that out of the way here is my idea in regards to how the "emblems" could work for a new system by following a simple formula
Killer Emblems.
Grotesque- Any attempt to throttle the survivors escape rewards you points(Gen Grabs,Generators Damaged,Gens Regressed,Pallets Broken,Slugging)
Harvested- Souls Collected Thrill the Entity any survivors killed will reward you(Multiple Hooks,Mori,First Hook Deaths(New addition) Disconnects) (You will not gain points if you are camping a survivors not if a survivor is within a certain area the penalty will not take effect)
Guardian- Totems Uncleansed(New Points),Chests Unsearched(New Points) Note you will not lose points for these objectives being done you will only be rewarded if they remain.
Seeker- For each survivor hit the entities power consumes you(Hitting a survivor,Instant Downs,Traps,Projectiles,Instant Kills)
Survivor Emblems
Embraced- Those who embrace death often die or they choose to fight it (Prevented Regression,Cleansing Totems,Searching Chests,Opening Doors)
Survival- Hidden in sight it walks past you (Being within the Killers terror radius,Safe Unhooks,Completing Generators,Pallet Stuns)
Rise- Your acts to protect a team mate interest the entity (Taking hits,Sabotaging Hooks,Flashlighting,Pallet Stuns,Killer Grasp Escapes)
Humanity- Escaping Trials,Wiggling,Hatch Escapes,Untouched
Just a little idea ive been playing with let me know your thoughts and ideas that i could add. The idea is basically remove a ton of the ranks a limit it to four ranks which i believe will improve queue times and actually start factoring in a better ranking system.
Also these are ideas everything is of course subject to change.
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