Other objectives or other dangers
The community has requested (even if it's not everyone it's a large portion of the community) for a long time that survivors need more to do.... an objective to both slow the gen completion times and make survivor life more interesting......
The Question
Now theres a lot of thought that needs to go into when it comes to objectives... Example---> if the team slows the game down to much, killers that we now enjoy will have to take the knife....
So my question is. Are secondary objectives the right thing to do here? Or. Should more dangers be placed around the map that survivors have to worry about? Dangers such as pits that's survivors can fall in, ghosts that interrupt survivors working on gens and reveal their location (for the ghosts ----> a flashlight can destroy them or if you stop working and run away itll eventually disappear. this is my idea I'd enjoy hearing yours). These are 2 ideas that could be implemented into the game a variety of dangers would be beneficial though to keep the game fresh.... maybe with the different variations of the maps comes different "dangers".... maybe zombies could come out of the ground and maybe these zombies and ghosts could be "survivors" that died in the realm before you...
This such something to get a discussion started... thoughts?
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