possible to balancing overall mov speed to balance things

this patch will close gap between killers a bit and make harder to loop wm1 killers in top ranks


survivors to 104%

115% killers to 120%

110% killers to 115%, spirit stay at 110% nurse stay at 94% and reduce lunge range to myers1

so stay the circle you can loopable, but takes little less time taken when survivor successed

also they have more danger in windows and pallets, because vaulting speed is stay same


i can sure one thing part of why wm1s mostly can't benefit from survivors knowing something

its current chase speed is slow for adapted players and we can see where killer is going


so theres no guessing, even perfect backstab is countrable and visible in most structures


if pallets and windows are spawn chain loopable places like the game or haddonfield, or map is very wide and having lots of pallets like ormond or half of coldwind and survivors not a bunch of sheeps you simply can't chase them for win


in those cases you must needs sheeps to kill first to reduce numbers of survivors


currently, yes they are mostly sheeps, but when passed long time from new dlcs and discount

sheeps are gone and theres no green ping killers, only nurse and spirits in red asia


hm..sheeps cuter than monkeys

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