Left Behind Perk Rework Idea

If you are the last remaining survivor in the match, you gain a 15/20/25% speed bonus to opening up the exit gate. You also have a keen sense in finding alternative routes of escape. The black lock (hatch) aura is revealed to you when it is within a 24m radius.

Comments

  • I was thinking about the perk progressively getting stronger the less survivors there are left in the trial

    Left behind

    You and your buddies must survive, no matter the cost

    Each time a survivor dies you and your buddies are filled with determination to continue

    With 1 survivor dead: You and the remaining survivors get a 5% bonus to generator repair speed and recover 15%/20%/25% faster from exhaustion

    With 2 survivors dead: You and the remaining survivor get a 10%/12.5%/15% bonus to generator repair speed and

    When you are the only survivor left on the trial get a 5% speed bonus and open the exit gates 30%/40%/50% faster

    I know 50% may be too strong but left behind really needs a rework, its concept is nice

  • @Theluckyboi the perk should only affect the person with the perk equipped if anything. Having the effect on other survivors would be too powerful, especially if everyone runs the perk and stacks the benefits. And affecting exhaustion is not needed because it only takes 40 secs to recover on a tier 3 exhaustion perk. For the last person left alive use, that just seems a bit too OP to have it maxed out at 50% increased exit gate speed. Exit gates are already quick enough to open as is, but cutting that time down by half would be such a rob of 4Ks for most killers. While the perk should assist in an EGC escape, it shouldn't be so powerful that killer basically can never get the last kill. The killer would just have to hope RNG for exit gates puts them right next to one another at that point.