Rework Ideas & Series Of My Final Posts

TLDR: Got banned on the forums recently and have no more desire to partake in the DBD community yet still want to put my rework ideas out there and other ideas since I do love this game very much despite it pissing me off often. The series of my final posts will be mostly about " The Big Change Section" where killers and survivors are reworked completely to where each killer is truly different and each survivor is truly different. This post is from a pervious post that was commented on by me at like 3am or some #########. So hopefully I can get more feedback since it's 2:00pm EST. Let me know what you like, disagree with, or your solutions. My next post will be on the concept of a reworked Doctor & Feng or Bill.

Maps- The maps are poorly design and is the reason for most of the issues in this game. I would get rid of all of the poor design choices on the maps that makes loops annoying as the killer yet not hinder the loop to where the survivor can't loop at all if they need too. I would also make sure that long ass loops like the one in the groaning warehouse doesn't exist. That ######### is annoying and out rageous. There's too much clutter around the loops that make them annoying, so I would either move the clutter around neatly for survivors to hide behind or simply delete it if I cannot find a spot for it. I would also resize the killer shack. I feel like the shack is a bit too big and at the moment should be renamed " The Looping Shack" or " The Survivor's Shack". Some jungle gyms also need a rework.

More Objectives- We need more objectives in the game for both Survivors and Killers. For example, I don't think BNP should be an add on, I think you should add the item in matches to where the survivors must find BNPs for them to place in a generator and then begin to work on it.. Or fuel.. SOMETHING, JUST SOMETHING ELSE OBJECTIVE WISE.

Visuals & lighting- The maps are way too dark and some things like the barrel fires are way too bright. The notifications are way too dark/bright as well. We need better visuals & lighting.

Scratch Marks & Audio- Scratch marks are very misleading and audio cues are bugged and misleading at times as well. That ######### needs to be fixed asap for both sides.

New Object Interactions- I would add a way to have survivors be able to hide in objects outside the locker. For example, I think it's lame we can't hide in garbage cans, the back of cars that dont work on the maps, and other objects. I feel like most of the objects in the game are so useless and there's so much possbilities for us to be able to hide in, on top, inside, or under objects is wasted.

More Difficult SkillChecks- I would make skillchecks different and harder. They're way too easy to hit as we speak and kinda bland. I would like for the skillcheck arrow to stop going the same way everytime and maybe go a different way or suddenly stop and go a different way. Different kinds of skillcheck zones would be nice as well.

Hooks & Totem Spawns- I would remove the rng spawns of hooks and totems by simply allowing the killer to quickly summon where they want their hooks and totems to spawn before the game starts at Billy's chainsaw speed. The timer for Hooks & totems set up would be 30 seconds. Any summoned hook will remain at it's choosen location and cannot be moved again. The totems will remain at their choosen location until they're destoryed by a survivor. If The killer chooses, He/She can have his hooks, totems, or both spawn randomly. If The killer chooses to summon his/her own hooks & totems, a dense fog will creep onto the map to where the survivors cannot interact with any generators, chests, hooks, or totems yet still be able to move around the map while the killer summons their totems and hooks. The survivors and killer will not be able to see each other and will not be able to hurt each other( Flashlight blinds hurt bro). If the survivors/survivor and killer are too close to each other when the match starts, the survivors/survivor is respawned away from the killer and a normal spawn location is picked for that survivors/survivor to spawn at yet if the survivors/survivor is not close to the killer, they start where they stand.

Ability for both killers and survivors to opt rather they want to be matched with SWF or not- I believe SWF is cancer yet I believe if people want to play as a group, let them.. Yet in my opinion, I believe solo survivors should earn more pips, blood points, & devotion points if they survive on their own. This would increase with rank. If a killer chooses to play against an swf they should also earn more bloodpoints, devotion points, and pips. This would also increase with rank.

Rank rewards & LeaderBoards- We need rank rewards & leaderboards. It means nothing at the moment to hit rank 1 on both sides and it means nothing if you're skilled player. I believed skilled killers and survivors should be rewarded for getting to rank 1 and being let's say the best Nurse in NA should be known to the community. Who doens't like to flex that they're a top dog on the LeaderBoards or flex that exculsive rank 1 cosmetic for your killer/survivor. I would also change the system for example each killer and survivor would have their own rank 1 reward for each rotation of rank. For example, you got rank 1 on nurse, you get a special item for her yet you would have to achieve rank 1 on lets say the Billy to unlock his cosmetic. So rank would be seperate with each character in the game.

The Big Change- I would do complete overhaul of Killers & Survivors.No killer should be tedious or not fun to play as yet some killers are boring and too stressful to play as. I would rework those killers to be fun for both sides yet not game breaking & balanced. Survivors need a desperate overhaul. THEY ALL PLAY THE SAME.. I believe the survivors shouldnt be able to play the same thing as each other and that each survivor should be able to do different things. It would be difficult for me to figure out how to do this yet I would probably go with each survivor has their own core perks which they can only do yet can only pick one of their core perks for their main perk slot and their secondary perks are like how the system is now yet would maybe be restricted. For example, if Meg picks her sprint burst, she cannot pick one of her other main perks in her secondary perk slots.

Different game modes- We need different game modes in this game beside KYF and "rank". I believe if rank were to ever become serious and rewarding, we would need a normal matches & ranked matches. I'm also urked that Legion isn't just one killer yet 4 killers.. I do believe that The Legion should have their own special game mode for them called " Vandals", " Hooligans", or simply " The Legion" to where the match is all the survivors vs all 4 members of the legion yet it's not like the traditional DBD game where you do gens yet it's more you attempt to escape a area on certain maps and the killers and survivor POV are swapped or everyone is in first person. So pretty much, a terrifying version of hide and seek. No loops, no t-bagging, just downright terror to where you run, hide, or die.. Also, when is that pizza dwight deliver mode coming?

Emotes- Finger guns where? I would add more emotes for survivors and killers that you can earn with certain achievements, ranks, and also add emotes to the store where you can buy with auric cells or blood shards.

Lore- I would hire a lore team and go all out on the DBD lore with weekly updates like " Lore Mondays" where someone with a spooky voice delves us deeper in the realm of the entity. Also surprise cinematics here and there to drop on you bitches.

The Merch store- I feel like it's lack luster.. More plushies.. we need more plushies damnit.

Bunny Feng Min- Do I need to say more?

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