Mettle of Man, form God tier to trash tier

With the latest patch we saw mettle of man get nerfed to requiring protection hits in order to activate its ability. This of course is the craziest thing as any killer in red ranks can easily catch on if someone is constantly doing bad saves or body blocking to get the stacks up in order to use it. This leaves the perk in the killers hand to deal with, rather it would if any survivors would run it.

Since this perk was dominating games in its original form, devs reacted with a desire to have mercy on the killers, but destroyed the value in purchasing Ash as a character. Why would anyone by this character with money now? The only reason is because you like the character himself without any of his perks.

In its prior state, MoM required 3 basic hits in order to activate. While some killers could work around this somewhat with hatchets, chainsaws, grabs and 3 insta-down hooks, there was still a chance that the survivor didn't have MoM in the first place, and just the threat the perk was on a survivor was enough for to make billy's attempt chainsaws on every attack (even injured). And if you were an m1 killer, well you were in for a bad time. Any perk that poses such a huge threat that causes paranoia that it is present in a match when a player isn't even using it is a perk that needs to be addressed (looking at you noed). However with MoM, they did addressed it, but did it in the worst possible way.

Today, the perk is literally useless as the threat it poses is very tiny and for a few reasons. Now 3 protection hits are required for survivors to get the benefits of the perk. This does a few things, first it makes survivors play poorly by creating incentives for making bad saves, and purposely taking hits that put two survivors in a ######### position giving massive pressure to the killer. Much like no mither, MoM actually makes the game easier for the killer, not the survivor. The benefits would be worth it too as it can counter noed and other strong instadown abilities killers have, except for one problem.

The fact that it requires 3, count it, 3 protection hits. Why so bad? Because after two protection hits a smart killer can catch on to what the survivor is trying to get and simply deny the 3rd protection hit.

My suggestion in not fixing, but giving survivors a reason to try the perk out again (and purchase ash if they haven't already) is simply to lower the protection hits required from 3 to 2. The first protection hit the killer will think the survivor is just an idiot, but the second one the killer will probably say "######### he just got MoM didn't he" i recommend the devs revisiting ash's kit entirely, but I believe that lowering the required protection hits from 3 to 2 will give somebody who is on the fence a reason to pick him up.

Comments

  • Denying a down is a tremendous power so by any logic you'll ever need to implement an ingame work around to counter it or it would need an equal amount of work to be usable

    Mom is fine as it is, denying a down can add easily 40 to 60 second of chase time

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