Why is the pallet stun VFX going live?

It's completely pointless and multiple people (myself included) complained of it being uncomfortable and potentially triggering migraines in the PTB feedback forum. At least give us the option to turn it off.

Comments

  • More visual feedback for stuns is not even close to a priority for the playerbase. As for more consistency, yeah, we'd like that, but having a sickness inducing stun vfx doesn't do that. Having more readable hitboxes does.

  • @not_Queen said:

    The goal with this VFX was to provide more visual feedback and make stuns consistent and understandable. I've talked with Designers and they confirmed that we adjusted the VFX to lessen the impact on players. The live version has a lighter VFX than the PTB version. We'll keep a close eye on that one and I invite you to keep on giving feedback.

    There's already a stun animation, a stun penalty, the camera shifts down, and you make a loud noise. How is this not enough?

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