Why is the pallet stun VFX going live?
It's completely pointless and multiple people (myself included) complained of it being uncomfortable and potentially triggering migraines in the PTB feedback forum. At least give us the option to turn it off.
It's completely pointless and multiple people (myself included) complained of it being uncomfortable and potentially triggering migraines in the PTB feedback forum. At least give us the option to turn it off.
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
More visual feedback for stuns is not even close to a priority for the playerbase. As for more consistency, yeah, we'd like that, but having a sickness inducing stun vfx doesn't do that. Having more readable hitboxes does.
There's already a stun animation, a stun penalty, the camera shifts down, and you make a loud noise. How is this not enough?