new survivor/killer objective idea, missing exit gate levers

basicly the exit gate levers will spawn in the map not at the gates and the survivors have to find and transport them to the gates to reatach them so they can open them when the gens are done.

one of the levers will always spawn in the killer basement giving the survivors a risk/reward for a garentied lever and the killer a high traffic location for surviors giving them a chance for a basement hook it will also give basement perks more use.

the other will spawn randomly on the map like a totem.

the levers will corrupt the ground they are on making it glow like during the egc and make a slight sound to make them easyer to find for the survivors and the killer will see the auras of the levers when there on the ground.

when there is only one surivor left the auras of the levers will no longer be visible for the killer but the survivor will be able to see the remaining levers auras.

they will act like items so the survivor will have to pick them up to carry them and whilst carring them they will glow slightly like during the year of the boar lanturn event makeing it harder to hide and makeing them a priority for the killer.

attaching a lever will be a short channel.

when a lever is attached to a gate a global sound will play indicateing to all players that one gate is now openable when powerd so the killer will only have one gate to defend makeing it harder to escape but when it plays a second time all players will know that both gates can be opend when powerd and the killer can only defend one at a time makeing it easyer to escape.

during the egc the attaching lever globle sound will not play for the killer but will still be heard by survivors.

when the surivor holding the lever is downd they will drop the leaver.



i think this will make the game more dynamic giving survivors an objective and the killers another way to catch out a surivor.

if anyone has any ideas to improve the balance of this i would like to hear it.

and i would like to hear the devs opinion of this

thankyou for reading :)

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