A possible Tinkerer rework.

As everybody knows Tinkerer got reworked sometime back now. The problem is it's really not that useful. Hardly anyone runs it because it's just not very good. My idea is to make the current effect of Tinkerer base kit for all killers. This would allow them to put a little more pressure on survivors without being too op.

As for Tinkerer itself I suggest it be revamped into a perk that allows killers to sabotage generators. This sabotage could take two different forms.

Either for 30/45/60 seconds after a gen has been kicked if a survivor tries to work on that gen it will explode as though they'd failed a skill check. This would only happen on the first interaction after which it could be repaired normally.

The second option would be to allow a killer to kick a gen (active or inactive it wouldn't matter) which would apply a repair speed debuff to that gen. Say 10 to 15%. The effect could either last for a set amount of time 30/60/90 seconds. Or be a token based version. 2/3/4 tokens or something similar.

Anyway, what do you guys (and gals) think? Bear in mind the numbers are just my first thoughts and could be changed as needed.

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