Egc timer

Egc timer should start when the last gen is popped survs have 2-3 minutes to leave but at a cost a surv being downed or on hook no longer delays the timer if 1 surv is left remaining timer is back to 1 minute when hatch is closed

Comments

  • Nah, it's fine. It adds a little bit of pressure but doesn't make saving another survivor a suicide mission.

  • i think they should change gate spawns, because they usually spawns next to each other or just too close to open it ...

  • @tomikomPL said:

    i think they should change gate spawns, because they usually spawns next to each other or just too close to open it ...

    And sometimes they spawn on the opposite side of the map. If its going to be changed, there should be a maximum range too.


    Personally i'd rather they just keep this one the coin toss it currently is, seems most fair for everyone.

  • if you have a probem with the timer not starting, just open a gate yourself.

    i wouldnt like it if the timer started and both gates were close to each other with, lets say, a remember me billy. you would just all 4 get sacrificed by the entity no matter what you do. now add bloodwarden on top of it and voila, no chance.

  • Egc timer should start when the last gen is popped survs have 2-3 minutes to leave but at a cost a surv being downed or on hook no longer delays the timer if 1…

    I think it should be shorter by a little bit, Experienced survivors should be thrown on their backs for once