Problem with the 1v1 situation

No this isn't yet another "OMG Killer OP Survivor's should get a free hatch escape or whatever!" thread.

My issue is that in the hatch situation the Survivor's progress up to that point becomes irrelevant. A group of survivors that got 3-4 gens done before the 1v1 is in no better a situation than someone with 0-1 gens done. That just doesn't feel right.

Also left behind, wake up and remember me is useless.

Here are my proposed changes:

1: Base gate opening time is 25 seconds (hold on, don't start complaining yet)

2: Every 40 charges you put into generator repairs reduces the time it takes you to open a gate by 2 seconds. This is only for progress that you personally do and only effects the time it takes YOU to open a gate.

3: Left behind in addition to it's current effect (which is now more useful since you can try 99%ing gens to make the EGC more winnable when it happens) will let you see the aura of the hatch if it is within 20 meters

3: Remember me's effect is changed to: "Each time you hit the obsession get a token. Each token makes the exit gate take 2 seconds longer to open per living survivor once the exit gates are powered. You may obtain a maximum of 4/5/6 tokens. The obsession is not effected by remember me" (That's a maximum of 48 extra seconds or 73 total seconds btw. 12 extra seconds max for the last survivor or 37 seconds total)

4: Wake up lets you open the exit gate (10/15/)20% faster which is 5 seconds given the new base. If you complete all 5 generators yourself (or just 5 generators worth of charges in the event of regression) and have wake up then you can open the gate instantly. (4*5 (from repairs) = 20 + 5 (from wake up) = 25)

In normal gameplay without the hatch this wouldn't effect the gate opening times too much. Most people would complete 1 generator and make progress on a second on average making the gate time usually either 21 or 19 seconds. And in extreme situations well... they earned it most likely.

This also is a nerf to the 3 gen strat since if the survivors eventually do complete a gen they will have a much higher gate opening speed (since the gen regression means each survivor will get more charges into gens than normal)

Comments

  • Remember Me should be 4 seconds per token, with 3/4/5 tokens that can be earned. This adds 20s to the gate at tier 3.

    Wake Up should get just a numbers buff so that at tier 3 you can open the gate in like 15s. Also add a feature where if you open an exit gate with Wake Up it reveals your aura to all survivors when standing in the gate (similar to Blood Warden).

    Left Behind should give you the ability to pick the hatch lock in 20/15/10s, but it's all-or-nothing channel like doing a totem.

    I like your idea of having the gate take longer at base and then less time per gen completed, but I feel like it should be based on full gens and not charges. Just because it's rather ambiguous if it goes by charges. You could have 39 on a gen before you get stopped and then you are screwed out of the bonus, whereas a gen being completed or not is very clear cut.

  • Instead of all that lets just remove EGC that would probably work better