My version of Feral Frenzy

The new feral frenzy doesn't feel... Frenzy...The old one kinda did, but it didn't give you much incentive to stab a bunch of people, beyond making them mend for a few seconds. And his power can't really be used to put down his target. So here's an idea i came up with.

Feral Frenzy scales as you strike more target in the same frenzy.

Frenzy will start with its current (ptb) speeds/duration and deep wounds timer.

Each time you hit a different survivor the deep wounds timer get's reduced by 10%, your frenzy is reset, and given an additional 3 seconds (this is to help you get to the next victim)

After stabbing a second victim stabbing the same victim will no longer end feral frenzy,

After 4 stabs total, your stab now has the ability to put down a bleeding target.


this could use some tweaking. but the object is to let him spread dmg around, and get stronger. Which will make him more of a threat in the late game when survivors are closer together. The amount of stabs to transition into putting someone down means the chases should be on the long side for a skilled player game.


Hard counters:

Lithe & Sprint burst: Still counters him hard in this build.

Pallets: they exist and are still his bane if you smack him with it.

Generator times


What do ya'll think? How would you change legion if this doesn't tickle your flip-flop?

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