Just to comment on Legion changes

While I think working to balance out the tunneling, excessive mending survivors had to do, and the moon walking exploitive type of gameplay; you did a good job in a lot of those aspects, those are what needed work, and for balance reasons they made sense.

However 2 particular changes are just too much in my opinion, and are way too punishing:

  • "Feral Frenzy is immediately and automatically cancelled whenever The Legion misses an attack while in frenzy. "

Even assuming that doesn't mean you get stunned if you so much as miss a single attack; still that is a very large punishment for such a small thing.

  • The Deep Wound timer progress is no longer reduced by regular Feral Frenzy attacks. 

I think this was done to try and reduce the tunneling potential? However this might be a little bit too much, it is going to reduce him to pretty much playing like a few other M1 based killers, and take away what variety he did have.

Still, I know you are taking these changes to the Testing server, so I plan to try him out there hopefully; and maybe my opinions will change after that.


Thanks.

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