Confusing design

I don't get it.

Devs finally changed DS from being simple 2nd chance perk which at the same time made chasing an obsession a bad decision every time. The change is nice and I like it.

But now we are getting a perk that literally gives survivors armor every 3 hits they get as long as they are basic m1 attacks and nor killer using their power.

That perk is basically nerfing already weak killers as top killers depend on their power which is useful in chases. None of the nurse hits will give stacks, nor billys chainsaws, nor spirits phase hits. Plague can make survivors into broken state and then hit won't count(i think).

And then we get freddy who won't get 2 hits with his power and pig which is just straight up destroyed by the perk.

Whole strategy of spreading damage to keep survivors busy with healing and not focusing on chasing them down every single time is rendered useless by that perk.

Would someone explain to me, what was the idea behind that perk? What was it supposed to add to make game more engaging?

I can already see that SWF parties were never even taken into account as in that scenario they can just bully the killer even more...

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