Obsession change idea

As we know, survivors benefit from being obsession, killers do not get any reward from it, so here is an idea towards this issue



Due to the obsession change, the obsession claws will no longer spawn in at the start of the trial, if you have an obsession perk as killer, it will remain inactive UNTIL the first hit, in which the survivor injured is now the obsession, every time the obsession rotates the obsession will gain debuffs and special changes to perks


DEBUFFS

Upon rotating to the obsession, all possible action speeds but sprinting is reduced by 5%, when changed, it increases by 5% every time it rotates until it can no longer rotate anymore due to lack of obsession perks, then the final obsession depending on what perk they use (described below the next section) will become Broken for the 70 seconds, but leave no blood trails to compensate for this


PERK CHANGES:

Spine chill: ORIGINAL-When Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 %.

NEW-When Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 %. While obsession, your Repair, Heal, and Sabotage speeds are increased by 4/6/8% when a rotate occurs to you. The Rotate will occur when the killer begins a chase with you while Spine Chill is active

Decisive strike:ORIGINAL-Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.

While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun the Killer for 5 seconds.

  • Succeeding or failing the Skill Check will disable Decisive Strike.
  • Successfully stunning the Killer will result in you becoming the Obsession.

Increases your chances of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

NEW:Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds.

While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun the Killer for 5 seconds.

  • Succeeding or failing the Skill Check will disable Decisive Strike.
  • Successfully stunning the Killer will result in you becoming the Obsession.

Increases your chances of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

When a Rotate occurs after hitting the killer with Decisive strike and you are the final rotation, you will become broken 70 seconds


Mettle of Man:ORIGINAL-Evil has a way of always finding you.

After getting hit 3 times by a Killer's basic attack, Mettle Of Man activates.

Once activated, the next occasion that would put you into the Dying State  from the Injured State  is ignored.

The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.

Mettle Of Man will deactivate the next time you are put into the Dying State.

Increases your chances of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

NEW:Evil has a way of always finding you.

After getting hit 3 times by a Killer's basic attack, Mettle Of Man activates.

Once activated, the next occasion that would put you into the Dying State  from the Injured State  is ignored.

The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer.

Mettle Of Man will deactivate the next time you are put into the Dying State.

Increases your chances of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

Upon becoming the Obsession from activating Mettle of man through rotation, if you are the last rotation, you will be broken for the remainder of the trial


other obsession perks will not gain this affect


NEW DeBuff/Buff

Always watching you-Upon becoming the Obsession, after 120 seconds of not being in the chase, you will emit a while aura slowly, similar to mettle of mans aura, while this is growing, Spine Chill will increase the speed Repair, healing, and sabo up to 10%, when at the Aura Limit, it will be 12%, to cure yourself of this, a part of the map will have a different totem that spawns in a random area that only the obsession can see that has a Blue glow to it, you will work on the totem for 10 seconds to break it, your aura will be revealed to the killer for 3 seconds


Any questions?

Comments