Given the Lack of Urgency to Do Totems ...

... and due to NOED and Gen rushing being perceived as problems, would it not make sense that for every totem on the map remaining, a 1% (or 1.5%, or whatever's balanced) addition time is added for all Gen's still remaining on the map. This means with all 5 totems up, each gen now needs 5% more repairing.

Waddya think?

Comments

  • @ImAGirl assuming my math is right for once that adds all of twenty seconds (all totems are left alone at 1% value.)

    So that adds an extra 20 seconds to each generator so each gen would take 80-100 instead of 60-80.

    I'm not sure it's a change the community would like, but it's certainly an idea.

  • It would add 4 seconds to Gen repair time. Honestly wouldn't even matter. Especially so with perks like Resilience, Prove Thyself, etc.

  • Right guys, which is why I specifically preempted your replies, "or whatever's balanced" in respects to the actual numbers. Im talking about this conceptually, not specifically.

  • How about you just use Thanatophobia

  • @ImAGirl said:

    Right guys, which is why I specifically preempted your replies, "or whatever's balanced" in respects to the actual numbers. Im talking about this conceptually, not specifically.

    Conceptually it probably wouldn't matter either. Gen rushers will rush with toolboxes, PT, etc. If you make it too much it'd probably be overpowered on the killer end, especially if you combo it with hexes as well as Thrill of the hunt to deny the counter of just cleansing.

  • thrill + ruin and this change would mean rip solo play