Unlit Totems

There's been a lot of discussion about adding a second objective so why not use the unlit totems?

My proposal is that gen times be increased from 80 seconds to complete to 105 seconds to complete. Now before anybody grabs the pitch forks this is where totems come into play. For each totem destroyed you remove 5 seconds from the time needed to complete a gen (hex totems would also remove 5 seconds same as unlit ones). This will help a bit with gen rushing and provide a second objective for survivors. To make this a little bit more enticing for those only looking to pip I also suggest unlit totems give points to your light bringer when destroyed. I think 5 to 10 points would be good.

Anyway that's my suggestion for this. What do you guys (and gals) think?

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