matchmaking and its issues

it sure is totally healthy when swf queues with 2 rank 15-16 and 2 rank 2. totally not an abuse of a flawed matchmaking and totally not toxic towards newer player/potential customers, i mean why buy cosmetics or a dlc when a killer get ######### on by those deathsquads on a frequent basis?

here is what many other games (also competative ones) set in place: let the highest rank of the group determine the matchmaking with a +2/-2 factor , less abuse and sure a few will complain (like thats something new) but in a long run it healthier for the game and its balance witch is anyway more than just fragile

edit: the reworked emblem system will probably promote more mm swf abuse since it makes it way easier to pip when you just stomp lower ranks

the worst possible tradeoff is longer queue times in exchange for less toxicity and frustration depending on region and rank density

a feature to autokick vac stains

a swf indicator but we all know this is just possible in the dream world.

better game quality for each rank; maybe lessenst the stigma of swf, a little more fairness for everybody (you dont want to be the solo survivor who gets farmed dont you), might also get rid of certain boosting services but thats not so much of the issue atm since there are no rank rewards (tbh a waste with a monthly season resett)

side note: it runs rampant on weekends

feel free to point out what i may have missed to contribute to an improvement

i am aware this will attract the ususal git gut, entitled killer main, just use perk xyz etc and i would appreciate those who actually take part in the discussion to ignore those and dont give them any kind of attention.

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