New hide spots/window types and pallets etc
To be honest i think this would allow for greater map variety. lockers don't exactly fit in everywhere, and a variety of pallets/vault spaces with different effects would be fun imo
Vault space additions - actual windows to vault through - both vaultable and smashable, however vaulting through them without smashing puts the survivor in injured state. killer can rush through them just fine, making them harder to interact with as survivor. smashing also creates a noise notification if within the killers terror radius.
pallet additions - weak and strong pallets - having weak pallets break on the killer similar to spirit fury, however if slammed down early they act like a regular pallet, and strong pallets be unbreakable but allow the killer to vault through (they wouldn't be actual pallets mind you, but the idea is there, something that transforms into a window vault when used.
along with perhaps
"Preused" pallets/weak window spaces - vault locations the killer can break from the start of the match independant from regular pallet spawns (ie a vault space on a infinite/jungle gym could be breakable, therefore it becomes a question do i stop to break this, or do i chase the survivor around it and eventually catch them)
along with seperate hide spaces near gens - on some of the autumn style maps perhaps have a pile of leaves, or perhaps a vent in a corner etc. things to hide in that aren't lockers, but are functionally identical. huntress would be able to gain hatchets from lockers still (And possibly a few of these hide spaces, but im just throwing ideas out there that would act as new hide locations for survivors.
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