Can someone explain the hitbox for Borrowed Time?
Somewhat bad killer player here. I've had about two games with this exact scenario happen before: I've hooked someone and a bit later I spot another person moving towards them. They're already injured and I go to swing at them as they're pulling the person off. Instead of downing them, I somehow hit through them and hit the person being unhooked, Borrowed Time activates and they both get away. Is there a specific timing/direction I'm supposed to be hitting the person unhooking from to avoid this?
Comments
You can try and get close enough for a grab. That way the person never gets freed in the first place