They need to implement a Inactivity Kick feature for AFK Killers in 2v8
It's really fun when you wait half an hour in the queue for Killer in 2v8 only for your duo to be AFK the entire time and ruin the trial. I'd take a bot Killer over that. Can the devs implement a feature that can remove a Killer after a certain amount of time of doing nothing? I mean this mode has already worn out its welcome massively but if we're going to have it every five minutes anyway some more QoL changes like this are necessary.
Comments
This has been an issue since the first iteration. All they need to do is kick a killer that is AFK either within first 60 seconds of a match or by time the first gen completes.
They do get a ban afterwards, but yeah it sucks.
kicking would be nice, but i don't think that addresses the core problem of why people are even AFK anyway.
the queues times are abysmally long for killer, so it's not surprising that the person is often stepped away because they're expecting the wait time to be over half an hour on average. queue times alone are part of why i never play 2v8 personally. PWYW only partially addresses this because it's optional. you can still go through 1 or two survivor matches and you're still likely to get an AFK teammate because they chose to wait out the queue.
2v8 shouldn't have as long of queue times as it does for the type of game mode that it is. i genuinely don't understand why matching up takes so long when you have tens of dozens of players on both sides queued up and there's no MMR. sure, you're excluding duplicate killers, excessive duplicate skills, and trying to find the right server for everyone. but if the game mode is as large as its made out to be with PWYW being included as a solution, surely you should be able to find a match sooner and avoid the frequency of people being away, yes?
A click-this-button-if-you're-actually-ready-for-a-lobby mechanic before being put in a lobby would easily solve this.