Skull Merchant rework idea
Skull merchant has 4 types of drones:
→ Every drone has active zone from SM 1.0 and fills up lock on meter. Drones are automatically activated when deployed and can be remotely reacitivated.
Aura drones - reveal all players that enter it's active range and fills on lock on meter
Explosive drones - can be manually detonated, dealing damage in active zone. Takes 10s before deployed drone can be exploded.
Slowing drones - survivors within active zones suffer 10 % hindred and lingers for 3s after leaving drone's zone.
Stealth drones - can be deployed to grant Merchant 10s undetectable, when survivor enters it's zone they suffer oblivious that lingers for 20s after leaving it's zone
Lock on
→ Each drone fills lock on meter the old yellow bricks in the hud. Once lock on is filled, survivors will receive claw trap. Claw trap gives away your position on the radar as well as activates it's battery that lasts for 60s.
Claw trapped survivors:
→ Break pallet when fast vaulting it (instantly removes the claw trap)
→ Blocks windows they vault (depletes 50 % of claw trap battery, if below 50 % it's removed)
Drones should have some icons above them, similiar to Knight's guards to indicate what type of drone is deployed because recoloured drones would be ugly and cause issues to colour-blind people.
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