Evil Dead Chapter Killer Concept Power and Perks (3 Necronomicons)

EVIL DEAD CHAPTER KILLER CONCEPT

At the beginning of a trial the killer player decides which of the 3 Necronomicons it wishes to use. This will effect the gameplay of the trial.

If the killer chooses the original Classic Volume then the killer starts as an invisible evil that can quickly traverse the map floating slightly above the ground. The killer can destroy breakable walls in this form. When stalking survivors it will build up its corruption meter. Depending on how much power it has it can either hit survivors with pallets, make everyone in 32 meter radius scream, or destroy light sources. Survivors in the dark will give the killer free corruption if they are within 32 meters of its POV. With higher levels of corruption the killer can raise to life random corpses strewn around the map to act as a host permanently until killed by players utilizing weapons from the map (pitchfork, sword, or shovel), or it can momentarily possess an injured or prolonged exposed to darkness survivor to try and harm another survivor with a carried weapon. Once max corruption is reached the killer spawns in a permanent form for the rest of the trial. This final form has a 4.7 meter per second speed and a 40 meter terror radius. It can tag survivors with black bile giving them the blindness status effect and revealing their aura for 8 seconds.

If the killer choses the Stitched Volume from the 2013 film, they too start as an invisible evil that travels the map quickly from a floating POV. The killer can destroy breakable walls in this form. This form, however, can possess the first survivor it finds. This survivor is given a black fog screen except for auras of teammates. They’ll know they are close to someone, but not where they are. This first possession works until the first other survivor is hooked (if the possessed survivor is pallet stunned or blinded they are released and the evil has a 30 second cooldown on possession). Once one survivor is hooked, the sky turns red and begins to rain blood rain. The Abomination has been summoned. The killer now becomes the Abomination. The Abomination has a 4.5 meter per second speed and a 40 meter terror radius. They have a 10% reduction to all stun durations (this does not stack with Enduring). They can climb walls to enter high vault locations.

If the killer chooses the Biter Volume they also start as an invisible evil that can quickly traverse the map from a floating POV. The killer can destroy breakable walls in this form. When they enter a survivor, that survivor suffers permanent hemorrhaged, and mangled but can see the killer as a killer instinct mark every 30 seconds as they hear demonic whispering in their ears from that direction. The killer then assumes that survivors form, but with glowing yellow eyes and a red foggy aura. For each survivor that dies, their form joins with the original body forming a horrifying chimera of a killer. Each death makes the killer go from 4.4 meters per second to 4.5 and then 4.6. Each sacrifice also adds 10% reduction to the duration of stuns capping at 30% (this does not stack with Enduring)

Perks: Each perk is meant to fit the lore of each volume.

Perk 1: Ex Mortis

When any survivor loses a health state all generators being repaired grant the survivor repairing them a difficult skill check. If failed the generator is marked in yellow for 6/8/10 seconds and suffers 2% additional regression per survivor on it. If a marked generator is finished all survivors not in a locker will scream and reveal their locations.

Perk 2: Raptum Animarum

After 5 survivors are hit by a basic attack, the next survivor hit will bring a 15 meter radius zone around with them for 40/50/60 seconds that will afflict all survivors in it with blindness and obliviousness. When the survivor is healed this effect ends.

Perk 3: Coniunctio Carnis

The last 2/3/4 vault points or breakable walls the killer moves through become cursed. Survivors who fast vault or run through them will reveal their aura to the killer for 8 seconds and must find and travel through one of the others marked in red within 30 seconds or they will reveal all survivor’s auras for 4 seconds.

Let me know what you think! A chapter highlighting the 3 Necronomicons joining the fog and Ash would be awesome, and I hope one day it happens.

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