A Plauge Tale Innocence concept Chapter idea

The Killer: The Grand Inquisitor (Vitalis Benevent)

Comments

  • @Imperiall234 said:

    The Killer: The Grand Inquisitor (Vitalis Benevent)

    Im interested but if you had like a power concept that would be even better

  • Idk why it does not have my whole pharagraph imma rewrite it here ig it had the whole power and perks

  • @Imperiall234 said:

    Idk why it does not have my whole pharagraph imma rewrite it here ig it had the whole power and perks

    Yeah thats fair i like the name of the killer but i cant share my thoughts when thats the only thing i have to work with!đŸ€Ł

  • The Grand Inquisitor

    (Vitalis Bénévent)

    Vitalis Bénévent

    Killer Power

    Dominion of the Rats

    The Entity has granted Vitalis complete control over a plague-ridden swarm.

    Press the Power Button to enter Rat Form.

    While in Rat Form:

    • Your perspective becomes third-person.
    • You move as a living swarm.
    • Survivors hit by the swarm gain Bitten.

    Bitten

    A special status effect.

    • Survivors periodically cough.
    • Healing takes 15% longer.
    • Blood pools are increased.

    After being bitten twice, the survivor becomes Overrun.

    Overrun

    The swarm engulfs the survivor.

    Vitalis can immediately carry them to the nearest hook using the rats.

    This makes him a terrifying snowball killer.

    Rat Tunnels

    At the start of the match, four Rat Nests emerge from the ground.

    The nests resemble the giant plague holes from the game.

    Entering one allows Vitalis to travel instantly to another.

    Exiting a tunnel triggers Killer Instinct on survivors within 24 meters.

    Torches

    Special against this killer.

    Four random torches spawn across the map.

    A survivor can pick up a torch.

    Using a torch against Rat Form:

    • Stuns the swarm.
    • Forces Vitalis back into human form.
    • Applies a lengthy cooldown.

    Since rats fear light in A Plague Tale, this gives survivors meaningful counterplay.

    Killer Perks

    Hex: Epidemic

    A Dull Totem becomes a Hex Totem.

    Whenever a survivor completely consumes an item:

    • Their aura is revealed for 30 seconds.

    The effect ends when the Hex Totem is cleansed.

    Infectious Bite

    After injuring a survivor:

    • They scream.
    • Any survivor within 20 meters also screams.

    45 second cooldown.

    Rotten Habits

    After performing a Mori:

    • The location remains contaminated.

    Survivors entering within 15 meters scream and reveal themselves for 4 seconds.

  • Imma say I respect and love both games and would love to see an colaboration between them as an license chapter

  • @Imperiall234 said:

    The Grand Inquisitor

    (Vitalis Bénévent)

    Vitalis Bénévent

    Killer Power

    Dominion of the Rats

    The Entity has granted Vitalis complete control over a plague-ridden swarm.

    Press the Power Button to enter Rat Form.

    While in Rat Form:

    • Your perspective becomes third-person.
    • You move as a living swarm.
    • Survivors hit by the swarm gain Bitten.

    Bitten

    A special status effect.

    • Survivors periodically cough.
    • Healing takes 15% longer.
    • Blood pools are increased.

    After being bitten twice, the survivor becomes Overrun.

    Overrun

    The swarm engulfs the survivor.

    Vitalis can immediately carry them to the nearest hook using the rats.

    This makes him a terrifying snowball killer.

    Rat Tunnels

    At the start of the match, four Rat Nests emerge from the ground.

    The nests resemble the giant plague holes from the game.

    Entering one allows Vitalis to travel instantly to another.

    Exiting a tunnel triggers Killer Instinct on survivors within 24 meters.

    Torches

    Special against this killer.

    Four random torches spawn across the map.

    A survivor can pick up a torch.

    Using a torch against Rat Form:

    • Stuns the swarm.
    • Forces Vitalis back into human form.
    • Applies a lengthy cooldown.

    Since rats fear light in A Plague Tale, this gives survivors meaningful counterplay.

    Killer Perks

    Hex: Epidemic

    A Dull Totem becomes a Hex Totem.

    Whenever a survivor completely consumes an item:

    • Their aura is revealed for 30 seconds.

    The effect ends when the Hex Totem is cleansed.

    Infectious Bite

    After injuring a survivor:

    • They scream.
    • Any survivor within 20 meters also screams.

    45 second cooldown.

    Rotten Habits

    After performing a Mori:

    • The location remains contaminated.

    Survivors entering within 15 meters scream and reveal themselves for 4 seconds.

    Got a few things to ask

    1: does his attack as a rat count as a special attack or basic attack

    2: do the torches have a timer or can he get rid of them in some way? like and they respawn?

    side note: im a huge fan of this concept, he seems like someone that could snowball hard and use FTTE extremely well with excellent mobility and a perk that affects Mori is an interesting concept!

  • yes the torches do have a timer of 15 seconds before it runs out and spawns somehwere else. also I forgot to mention while in rat form you have an tornado of rats mode that cna affect the bitten and overun effects. also the killer do have 2 mories one when an survivor is overun on second hook and one normall mori. if you stun the tornado of rats Vitalis get stunned 3 more seconds than normall

  • @Imperiall234 said:

    yes the torches do have a timer of 15 seconds before it runs out and spawns somehwere else. also I forgot to mention while in rat form you have an tornado of rats mode that cna affect the bitten and overun effects. also the killer do have 2 mories one when an survivor is overun on second hook and one normall mori. if you stun the tornado of rats Vitalis get stunned 3 more seconds than normall

    Ah i see, yeah no this overall a great concept and well thought out. However i will point out that some might complain about the bitten basically being Sloppy Butcher without a perk slot

  • ye afterall this is just an suggestion so there are ups and downs. Overall hope bhvr will see this post and maybe one day make it alot better and add this ot the game

  • @Imperiall234 said:

    ye afterall this is just an suggestion so there are ups and downs. Overall hope bhvr will see this post and maybe one day make it alot better and add this ot the game

    I mean i personally love it, its a fantastic idea.

  • Killer Power

    Dominion of the Rats

    Vitalis begins the Trial hidden beneath the map within a twisted version of his Cathedral.

    Press the Power Button to enter Rat Form.

    Rat Form

    • Perspective changes to third person.
    • Control a massive swarm of rats.
    • Movement speed greatly increased.
    • Can travel through Rat Tunnels.
    • Can enter Tornado Mode during chase.

    Tornado Mode

    The swarm condenses into a violent cyclone of rats.

    • Increased chase speed.
    • Able to pressure loops.
    • Vulnerable to Torches.

    A successful hit applies a Rat Mark.

    After receiving 3 Rat Marks, a survivor becomes:

    Overrun

    The rats engulf the survivor.

    Vitalis immediately captures them and carries them to a hook.

    Rat Tunnels

    Four Rat Nests spawn around the map.

    Entering one allows Vitalis to emerge from another.

    Upon exiting:

    • Survivors within 24 meters suffer Killer Instinct for 5 seconds.

    These tunnels are inspired by the rat emergence holes found throughout A Plague Tale.

    Special Survivor Counterplay

    Torches

    Four Torches spawn on the map.

    A survivor carrying a Torch may throw it at Rat Form.

    Successful hit:

    • Rat Form instantly ends.
    • Vitalis is stunned.
    • Rat Form enters cooldown.

    Killer Perks

    Hex: Epidemic

    A Dull Totem ignites.

    Whenever a survivor completely consumes an item:

    • Their aura is revealed for 30 seconds.

    The Hex deactivates when cleansed.

    Infectious Bite

    After injuring a survivor:

    • They scream twice.

    Any survivor within 20 meters of the scream:

    • Also screams twice.

    Cooldown: 45 seconds.

    Rotten Habits

    After performing a Mori:

    The location becomes tainted.

    Any survivor entering within 15 meters:

    • Screams.
    • Reveals their location.

    this is the full concept btw so its more clean