The Machination
The Machination
Lore:
A broken machine that came alive with hate. Once part of a factory, it now walks on its own. It only wants one thing — to break every finished machine (generator) that survivors try to build.
Appearance:
A tall metal monster made of old factory parts. One arm ends in a big heavy hook. Sparks fly when it moves fast.
Power: Dismantle
You can switch between two modes (like The Knight switches guards):
Chase Mode: Your basic attack becomes an extended reach attack. This has an above-average cooldown. When the extended reach is on cooldown, your basic attack goes back to normal range.
Reset Mode: While in this mode, you can destroy completed generators.
To destroy a generator:
Must have 3 hooks for the first one, 5 hooks for the second (max 2 per game).
The generator must have been completed for at least 60 seconds.
Hold the ability button for 10 seconds next to the generator.
Once destroyed, all survivors see its aura for 5 seconds (the aura appears 10 seconds after you finish destroying it).
Destroyed generators can be repaired faster by survivors.
Movement Bonus:
After any hook, you gain a speed boost for 8 seconds.
Base Stats:
Movement speed: 4.6 m/s
Terror Radius: 32 meters
Height: Tall
The Machination Perks
1. Progress Collapse
When you destroy a completed generator, every generator with any progress starts regressing for 45 seconds.
2. Grind Them Down
After you hook a survivor, all survivors repairing a generator within 24 meters of the hook lose 10% progress on that generator.
3. Forced Reset
When a survivor finishes a generator, the generator with the most progress loses 20% progress right away.

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