A cool video on video game balance I saw on a stream
https://www.youtube.com/watch?v=uCPQGncOx-Q
This is really a interesting perspective on Live Service games, even if it uses fighting games as an example I feel a lot of this applies to sometimes how Behaviour and the community interact with DBD's balance.
It particularly goes into how context of stats sometimes doesn't even matter, social pressure on Devs and how Influencers/Public events can also put pressure on changes.
Just wanted to share with people here coz it was a cool way to look into it all.
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