Chapter/killer concept
Real Name
Elena Voss
Killer Title
The Mimic
Movement Speed
4.4 m/s
Terror Radius
32 meters
Height
Average
BACKSTORYElena Voss spent her life pretending to be someone else.
A talented theater understudy, she mastered every role she was given. She copied voices, movements, expressions — so perfectly that audiences often preferred her performances over the stars she replaced.
But she was never remembered.
No applause belonged to her.
No face was truly hers.
Over time, Elena became obsessed with identity itself. She began stalking performers, studying them, learning their habits, their fears… their lives. Eventually, imitation was no longer enough.
One night, a lead actress vanished before opening curtain.
Elena stepped into her role flawlessly.
Nobody noticed the blood beneath her fingernails.
As more disappearances followed, rumors spread through the theater halls of a “faceless woman” lurking backstage. By the time authorities arrived, the theater was empty — except for rows of mannequins wearing stolen faces.
And in the center of the stage stood Elena, smiling behind a cracked porcelain mask.
Then the Fog came.
Now The Entity feeds upon her greatest obsession:
The fear that the person beside you… may not be who they seem.
POWER — ImpersonateThe Mimic can disguise herself as Survivors to deceive and ambush her prey.
Special Ability: Impersonate
Press the Power button while looking at a Survivor to store their identity.
Hold the Power button to transform into that Survivor:
- Copies their appearance
- Copies their name
- Copies equipped cosmetics
- Hides Terror Radius and Red Stain
- Replaces chase music with Survivor breathing sounds
While disguised:
- You cannot attack immediately
- You move at Survivor running speed for 3 seconds
- Survivors see you as a teammate
Attacking or performing a rushed action breaks the disguise instantly.
Special Effect — Uncanny Presence
Survivors within 12 meters of The Mimic while disguised suffer from subtle paranoia effects:
- Occasional fake footsteps
- Brief fake aura readings
- Slightly distorted survivor voices
These effects intensify the longer survivors stay nearby.
Special Attack — Reveal Strike
After breaking disguise:
- Gain 5% Haste for 6 seconds
- Vault speed becomes faster for 8 seconds
Cooldown: 30 seconds.
PERKS1. Unfinished Performance
You refuse to let the chase end on their terms.
After losing chase for 15 seconds:
- Your next chase begins with a 5% Haste effect for:
- 6 seconds
- 8 seconds
- 10 seconds
Cooldown: 40 seconds.
“The audience hasn’t seen the final act yet.”
2. Watch Closely
Every movement reveals weakness.
After damaging a Survivor:
- The Auras of all other Survivors within:
- 16 meters
- 20 meters
- 24 meters
are revealed for 3 seconds.
Cooldown: 25 seconds.
“People reveal everything when they panic.”
3. Encore
Hope is most dangerous when it returns.
After hooking a Survivor:
- Your Terror Radius is suppressed for:
- 10 seconds
- 15 seconds
- 20 seconds
During this time, Survivors hear a fake Terror Radius coming from the hooked Survivor instead.
MORI — Standing Ovation“Listen carefully… I’m everywhere.”
The Mimic kneels beside the dying Survivor and gently removes her porcelain mask.
Underneath is a constantly shifting face — rapidly morphing between every Survivor in the trial.
The Survivor freezes in horror.
The Mimic grabs their jaw and forces them to look into her face as she whispers:
“Which one was real?”
She then violently twists their neck before placing her mask onto their corpse.
As she walks away, the corpse briefly smiles.
Lucas Hartwell
Real Name
Lucas Hartwell
Survivor Title
The Stagehand
BACKSTORYLucas Hartwell was born backstage.
Not literally — but it was where he lived.
His father worked as the lead stagehand at the once-famous Blackwood Theatre, a massive performance hall known for extravagant productions and standing ovations that shook the walls. As a child, Lucas spent his nights hidden behind curtains, surrounded by ropes, props, lights, and shadows.
The theater taught him everything.
How to move quietly.
How to disappear into darkness.
How to notice things other people ignored.
Actors came and went constantly, slipping in and out of costumes and personalities so often that Lucas sometimes wondered if anyone on stage was truly real.
Then the disappearances began.
At first, nobody noticed. A missing understudy. A stage actress who never came home. A performer replaced without explanation.
But Lucas noticed.
He saw strange movements in the darkness backstage.
People standing in places they shouldn’t be.
Voices that sounded almost right.
And then one night, he saw her.
A woman wearing someone else’s face.
Lucas tried warning the others, but nobody believed him. By the time the truth finally surfaced, the Blackwood Theatre had already become a graveyard hidden behind applause and velvet curtains.
When the Fog arrived, Lucas found himself trapped once more behind the stage lights.
Only now, the performance would never end.
PERKS“I’ve seen what hides behind the curtain… and it learned how to smile.”
1. Backstage Knowledge
You know every inch of the stage and how to escape danger when things fall apart.
After completing a Generator:
- The Killer’s Aura is revealed to you for:
- 4 seconds
- 5 seconds
- 6 seconds
Cooldown: 60 seconds.
“The safest route is usually the one nobody sees.”
2. Quick Change
Years spent adapting backstage taught you how to react instantly under pressure.
After vaulting a window or dropping a pallet during chase:
- Gain a 7% Haste effect for 3 seconds.
Cooldown:
- 15 seconds
- 12 seconds
- 9 seconds
“Adapt fast… or get caught.”
3. Curtain Call
You survive by refusing to stay down.
After being unhooked or unhooking yourself:
- Gain the Endurance status effect for:
- 2 seconds
- 3 seconds
- 4 seconds
- Reveal the Killer’s Aura for 4 seconds.
“The show isn’t over yet.”
Map - The Backwood Theater
Realm
The Blackwood Theatre
Map Name
The Stage
Map Size
Large
Environment Type
Indoor / Multi-Level
MAP DESCRIPTIONOnce celebrated as one of the most prestigious theaters in the country, the Blackwood Theatre now rots beneath layers of dust, decay, and forgotten applause.
The velvet curtains hang torn and motionless.
The stage lights flicker without warning.
And somewhere deep backstage, something still rehearses in the dark.
The Blackwood Theatre was once home to sold-out performances, extravagant productions, and standing ovations that echoed through the city night after night. But behind the glamour hid obsession, paranoia, and disappearances no one dared speak about.
Now consumed by the Fog, the theater has become a labyrinth of:
- backstage corridors
- abandoned dressing rooms
- collapsing balconies
- maintenance tunnels
- endless rows of empty seats
The map creates constant uncertainty through limited visibility, tight pathways, and shifting sightlines hidden behind curtains and shadows.
MAP STRUCTURE“The stage is set… but the audience never left.”
Main Stage
The centerpiece of the map.
A giant performance stage with:
- broken props
- hanging lights
- fallen curtains
Generators can spawn:
- on-stage
- beneath the stage
- inside side wings
The area provides strong loops but dangerous open sightlines.
Backstage
A maze-like network of:
- narrow hallways
- prop storage rooms
- rope systems
- maintenance access points
Many pallets here are unsafe but difficult to mindgame due to low visibility.
Dressing Rooms
Smaller side areas filled with:
- mirrors
- makeup stations
- costume racks
- flickering vanity lights
Several rooms connect through hidden maintenance paths.
Occasional mirror reflections appear distorted inside the Fog.
Balcony
An elevated second-floor section overlooking the stage.
Contains:
- catwalk loops
- drop-down vault locations
- narrow staircases
Killers can gain visibility over large parts of the map, but movement is riskier due to limited escape routes.
Theater Lobby
The main entrance area.
Filled with:
- shattered chandeliers
- ticket booths
- old movie posters
- velvet ropes
A potential Exit Gate spawn location.
UNIQUE MAP FEATURESDrop Curtains
Large curtains positioned throughout the map can partially block line of sight during chases.
Some loops become stronger or weaker depending on curtain placement.
Hidden Trapdoors
Certain backstage areas contain hidden maintenance hatches connecting sections of the map.
These shortcuts allow for quick repositioning but can become dangerous dead ends.
MAP AMBIENCEThroughout the match:
- distant applause can sometimes be heard
- piano music echoes faintly through the halls
- stage lights flicker unpredictably
- curtains sway despite no wind
- muffled whispering occasionally comes from empty dressing rooms
“Every theater has ghosts.
Blackwood simply learned how to keep them.”
Chapter idea - Lost Faces
Chapter Overview
“The stage is set.
The audience is waiting.
And behind every smiling face… hides something wearing another.”
Curtain Call introduces a new Killer, The Mimic, a deception-focused predator capable of disguising herself as Survivors to spread paranoia and confusion.
Alongside her comes new Survivor Lucas Hartwell, a former theater stagehand who spent years working behind the scenes of the cursed Blackwood Theatre.
The chapter also introduces a brand-new map:
The Blackwood Theatre
A massive decaying performance hall filled with backstage corridors, collapsing balconies, hidden trapdoors, flickering spotlights, and endless curtains concealing danger within the Fog.
NEW KILLER — The MimicReal Name
Elena Voss
Killer Power
Impersonate
The Mimic can copy the appearance and identity of Survivors to infiltrate groups and ambush unsuspecting prey.
Using deception instead of brute force, she creates fear through uncertainty and paranoia.
NEW SURVIVOR — Lucas Hartwell“The best disguise… is trust.”
A resourceful former stagehand capable of surviving through adaptability and awareness.
Lucas excels at repositioning quickly, gathering information, and recovering from dangerous situations.
NEW MAP — The Blackwood Theatre“I learned long ago — the things backstage are far scarier than the audience.”
A once-famous theater now consumed by rot and darkness.
Map Features
- Massive central stage area
- Tight backstage hallways
- Dressing rooms with hidden loops
- Collapsing curtains that alter sightlines
- Flickering spotlights revealing movement
- Balcony catwalks overlooking the main floor
- Hidden maintenance tunnels beneath the theater
The map emphasizes:
- vertical gameplay
- line-of-sight mindgames
- environmental horror
Lost Faces focuses heavily on:
- psychological horror
- paranoia
- identity
- performance
- fear of deception
Unlike traditional slashers, this chapter creates tension by making players question what — and who — they are seeing.
Official Chapter QuoteMain Menu Atmosphere“Places, everyone…
The final performance is about to begin.”
The campfire appears inside the ruined theater lobby.
In the distance:
- soft piano music echoes through the halls
- stage lights flicker overhead
- applause can occasionally be heard
- a silhouette sometimes appears briefly on the balcony before vanishing
The trailer opens on Lucas repairing stage lights backstage.
He hears footsteps behind him.
A fellow actor approaches and asks:
“You okay?”
Lucas hesitates.
Something feels wrong.
The actor smiles too widely.
The lights suddenly shut off.
When they flicker back on:
The actor is standing impossibly close.
Their face begins to crack like porcelain.
Cut to black.



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