Distinguish Between Voluntary Disconnections and Involuntary Network Loss

Hello Dead by Daylight team,

I'd like to bring up a significant issue with the current disconnection penalty system and offer a concrete suggestion for improvement.

Right now, the game applies the same penalty regardless of why a player disconnects. Whether someone intentionally quits a match or loses their internet signal due to a temporary outage, both cases are treated identically. This creates a frustrating and unfair experience, particularly for players in regions where stable internet connections aren't always guaranteed.

From a technical standpoint, these two scenarios are distinguishable:

  • A voluntary disconnect is typically a client-side action — the player closes the game or selects "Leave Match."
  • An involuntary disconnect results from a network timeout, packet loss, or ISP interruption — events entirely outside the player's control.

My suggestions to improve this system:

  1. Implement a reconnection window. If a player loses connection due to a network failure, allow a 60–90 second window for them to reconnect before applying any penalty. Games like League of Legends and Apex Legends already handle this well.
  2. Differentiate disconnect causes. The server can detect the difference between a clean client exit and a timeout. Use that data to apply penalties only when a disconnect is clearly voluntary.
  3. Factor in connection history. Before escalating penalties, consider the player's overall DC history. A player who rarely disconnects and experiences a sudden drop is far more likely dealing with a real network issue than abusing the system.
  4. Introduce grace thresholds. Allow a small number of network-based disconnects per month without triggering the penalty ladder — with a cooldown that resets on good behavior.

These changes would make the penalty system fairer without removing accountability for players who genuinely leave matches on purpose. It's a balance that benefits the entire player base, especially those of us in areas with less reliable infrastructure.

Thank you for taking the time to read this. I hope this feedback reaches the right team and is considered for a future update.

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