Final Fantasy VII x Dead by Daylight fan concept
New survivor: Cloud Strife
Perks
- Limit Break
Whenever you are on death hook, or the hatch is open, Limit Break activates.
When in chase gain invincibility for 7/9/12 seconds and 3/4/5% haste. When leaving chase while Limit Break is still active, the timer pauses and gains 1/2/3 extra seconds of Limit Break (but only once). When outside of chase while Limit Break is active, gain exhausted until re entering chase. When Limit Break ends, permanantly gain exhausted.
2) Teamwork: Super Soldier
When running within 7/8/10 meters of another survivor, both of your footsteps are supressed by 10/15/20%, and gaine 1/2/3% haste, and if you are bleeding, blood trails are fully supressed. When with another survivor with Super Soldier, scratch marks are less visible by 25/30/35%.
3) Omnislash
Every time you stun or blind the killer, gain one token, up to eight. The next time the killer hits a survivor with invincibillity, the killer is stunned for 1/1.5./2 seconds per token. Then, this perk deactivates.
New Killer: The Angel (Sephiroth)
Power: The one winged Angel
Masamune
Hit range is doubled. Survivors hit in the extra range gain a Masamune mark (indicated by a gray slash on the survivor icons on the left of the screen). When a survivor with a Masamune mark would gain another Masamune mark, they lose a health state.
Downing a survivor with a masamune mark on death hook lets you Mori them
Angel Form
When you have hit 4 seperate survivors with Masamune Mark, you can transform into Sephiroth’s angel form. You move at 18 meters/second, cannot vault, and your hit range is half of the base range (1/2 of a normal killer’s hitbox M1 range). This lasts for 15 seconds. When getting blinded by flashlight, the survivor gains Exposed for 3 seconds. When in agel form, you can see all survivor’s aura
Perks
- Hex: Never a Memory
After hooking a survivor and they are pulled off/struggle off, a dull Hex totem activates.
When Hex: Never a memory activates, when the survivor is outside of chase and injured for 6/5/4 seconds, your Terror radius is placed on that survivor, and they gain oblivious. This perk can activate twice per survivor.
2) Supernova
Whenever you sacrifice or kill 3/2/1 survivors, all other survivors become injured and broken for 9/11/13 seconds, then they lose the broken status. If already injured, they are downed instead while also having broken, mangled, and hemmorage. This perk can activate twice a trial.
3) Scourge Hook: Chosen by the Entity
4 scourge hooks turn to scourge hooks when the exit gates are powered.
When a survivor it hooked while the gates are closed, the exit takes 4/5/6 seconds longer to open.
I can make a Sephiroth addon list (and “patch notes”) if yall like this :)
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