An Idea for Nemesis' Zombies
Im sure Im not the only one who has thought that Kyle and Samantha may be contributing factors when talking about changing (or maybe even reworking) Nemesis. The idea of an AI roaming around is pretty neat all things considered, its just I dont think it should be considered such a big part of a killers power due to how inconsistent they are.
So what if instead of being attached to Nemesis' power.. they are attached to RPD instead? They wouldnt immediately spawn roaming around the map, instead they could be found at one of the various boarded up windows and killers could go up to them as if they were breakable walls and let them plop out of them, and they would now roam around the map as usual. Only a max of 2 can be on the map at once and if killed, another could spawn at one of the windows after some time. For Survivors, they can find boards scattered across the map to block the zombies from entering.
Now of course this would mean zombies would have to be changed, and the idea is to sort of have them like Vecna's mimics. If caught by one, continuous skill checks appear and if successful you push the zombie away. If unsuccessful, you get injured or put into Deep Wounds if already injured.
Really this is just part of an idea where I think itd be neat to have unique hazards/features associated to specific maps. (Like the portals on Forgotten Ruins or vents on Nostromo) It just adds a little bit of extra flavor to certain maps and Id love to see more of them.
Thoughts?
Comments
seeing as how I always play around Zombies on RPD even when I just disarmed a Trapper trap, honestly why not?