Doom Eternal Killer Concept
The Killer: The Marauder
An aggressive Killer, The Marauder will use his speed and dangerous arsenal to subdue all mortal souls in his path using his Power: Fallen Knight. His personal perks are Broken Oath, Hex Hells Wrath, and Scourge Hook Path of Blood.
Killers Weapon: Argent Axe
Killer Height: Tall
Killer Movement Speed: 4.4 Meters
Terror Radius: 32 Meters
The Power: Fallen Knight
The Marauder has 2 other weapons he can use in his chase of survivors. The Shield and Super Shotgun while his Argent Axe also carries a unique boon thanks to its unique energy.
Pressing the active abillity button 2 will switch between the 3 special abillitys he can use.
Pressing active abillity button one will allow the Marauder to dash only 15 meters forward but depending on what weapon he has selected a diffrent attack will be used.
Argent Wave: while having the Argent Axe's abillity active after the Marauder finishes his dash he can press the active abillity button again to send forth a wave of Argent Energy, this wave moves at the same speed a hatchet thrown by The Huntress does but once it moves past its maximum distance of 20 meters it fizzles out. If a survivor is hit by this wave a health state of damage is dealt as well as the Blinded Status effect be dealt for 10 seconds. This wave cannot break pallets or go through walls but it can go through survivors.
Argent Wave has a cooldown of 25 seconds
How to tell The Marauder has Argent Wave selected: when The Marauder has Argent Wave selected he will be holding his axe with both hands.
The Shield:
when the Shield is selected and you complete your dash, pressing the active abillity button again will have The Marauder dash again for another 15 meters. Anyone caught in the second dash will be knocked back by 8 meters and if they hit a wall a health state will be dealt as well as the Exhausted Status effect be inflicted for 25 seconds and a 4% hindered for 8 seconds after the survivor gets up from being hit. The dash can also break through down pallets and walls.
The Shield has a cooldown of 25 seconds.
How to tell The Marauder has Shield active:
The Marauder will have his Argent Axe in one hand and his Shield in the other.
The Super Shotgun:
When The Marauder finishes his dash with the Super Shotgun active pressing the active abillity button will have him shoot it. The Super Shotguns range is 8 Meters with a cone range of 5 meters and if one or more survivors are shot by it they are inflicted with the Mangled Status effect for 30 Seconds. If the Super Shotgun is shot at a locker the locker will be ripped open and any survivor will be forced to jump out instantly, the survivor will not lose a health state when this happens.
The Super Shotgun goes on cooldown for 25 seconds.
How to tell when The Marauder has the Super Shotgun active:
The Marauder will hold his axe in one hand and the Super Shotgun in the other.
The Marauder comes with 3 Perks
Perk 1 Broken Oath: You still remember when you turned your back on everything you stood for. It was worth it in the end……
When you are chasing a survivor Broken Oath activates, all survivors within 32 meters of your terror radius is forced to complete continuous skill checks for 10 seconds while they are working on a generator if they fail one skill check Broken oath disables and the effected generator will lose 10% progress.
Perk 2 Hex Hells Wrath: With your strength augmented by dark forces you will be Eternal.
When a survivor is hooked a dull totem is lit and Hex Hells Wrath is activated. Whenever you deal a health state all survivors within a 40 meter radius will be afflicted with the deafened status effect for 20 seconds this effect can only activate every 30 seconds and will be go away once the totem is cleansed.
Perk 3 Scourge Hook Path of Blood: You know now that the power you wield is meant to be used for rightous carnage.
4 random hooks on the map become scourge hooks, when you hook a survivor on one of these any and all survivors will have their equipped item dropped and will not be able to pick them up for 120 seconds.
Addons
Common
Research Terminal (decreases all weapon cooldown by 3 seconds)
Demon Blood (Increases Main Dash movement by 2 meters)
Dark Sigil ( All weapons dont deal a health state of damage but all status effects inflicted by one have increased length by 10%. 25% increased bloodpoints for hitting a weapon attack.)
Burnt out candle ( all weapons have a increased range of 3 meters.)
Uncommon
Ancient Rune ( When preparing the Shield Dash, all nearby survivors within 24 meters revealed have their aura revealed for 4 seconds)
Soul Cube (When preparing Argent Wave, all survivors within 24 meters will scream.)
Blackened Chains (when preparing Super Shotgun all survivors will hear your terror radius until it is fired.)
Rock from Mars ( when 2 weapons are on cooldown gain the undetectable status effect for 15 seconds)
Argent Energy Container ( after using a weapon gain a 5% haste for 10 seconds)
Rare
Ripped out Demon Eyeball ( Dashing past a window or pallet will block it for 5 seconds)
Destroyed Argent Weapon ( dealing a health state with your m1 weapon will decrease special weapon cooldown for 3 seconds)
Torn apart Imp ( decreases weapon cooldown by 5 seconds)
Sentinel Battery ( When a locker is opened by the Super Shotgun and a survivor is not in it, it is blocked for all survivors for 20 seconds.)
ModBot (when all your weapons are on cooldown your movement speed is set to 4.8 until one is ready.)
Very rare
CyberDemon Wreckage ( Increases Argent Wave travel distance by 10 meters)
Broken BFG ( When breaking a pallet or window with the Shield your dash continues for its full length.)
Life Sphere ( When preparing to shoot the Super Shotgun all nearby Windows and Pallets are blocked for 6 seconds)
Empty Coffin (all dash movement is increased by 5 meters.)
Ultra rare
The Testement of The Slayer ( The Super Shotgun and Shield are locked out for the rest of the trial, but Argent Wave gains another use and your dash is increased by 10 meters.)
Unmaykr ( Your main dash is unlocked so you can dash backwords and sideways. All weapon cooldown is increased by 10 seconds.)
Marauder Skins







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