DBD CANNOT make intuitive gameplay mechanics

HOUNDMASTER: Still buggy dog, gets stuck on collision, Search function struggles on maps with elevation, and is uncomfortable to use, like why have the marker have a maximum distance but is unrestricted distance for generators?? Dog sometimes just dissappears into fog occasionally when you try to use it in chase due to some unexpected collision.

PINHEAD: Struggles in The game, RPD, Toba Landing, due to elevation, pallets, collisions, his chains breaking on everything in the map. Folliage also sometimes hides the box and the box is almost invisible, sometimes doesn't even emit noise or particles. THIS IS ALSO AN ACCESSIBILITY ISSUE FOR PEOPLE WITH POOR EYESIGHT

DEATHSLINGER: Inconsistent map colliders and sometimes issues with connection making it appear that the chain hit the survivor and it immediately broke off.

KNIGHT: Can't drop guards of elevation (which is silly , all they had to do is only record the path after you hit the ground and cut off anything before that). Ai is still not great and can be tricked by survivors. Also a killer that is just not fun for both sides.

And more (but i don't play all killers)


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