New map fillers

I like the idea of redistributing the power of maps by nerfing stronger windows and giving stronger fillers in dead zones, but some of these new maps feel ridiculous to play on now if you can't hit over pallets. Asylum is the main point of frustration for me, Haddonfield to a lesser extent due to the two story building, although the LOS blockers from the new tiles is definitely an improvement. I don't like how these new tiles encourage comp dropping, especially when this has no effect on the stronger killers at all. I guess I need time to adjust to this, what do you people think?

Tagged: Maps

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