Fixing the Myers rework with a few tweaks, aimed for both sides

Stalking survivors at close distance (within 8m) makes the stalk meter fill up 50% slower. Stalking survivors doing conspicuous actions ignores this penalty. Remove all Pursuer mode +% bonuses except the +15% vault speed.

Evil incarnate duration from 40s to 60s, terror radius from 40m to 32m. Slaughtering strike removed and basic attack lunge range increased. Now all survivors become exposed and Michael receives an additional +10% to stun recovering, breaking and vault speed. You can Mori DOWNED survivors who are on their last hook.

Notes

The stalk distance mechanic we had before, not only was faithful but a also healthy. It encourages players to find good places to stalk and be sneaky when approaching survivors repairing, while also preventing chases from getting boring when the Myers only tries to stalk.

No one asked for Myers to have a new ability, specially another dash. Slaughtering strike is unnecesary, clunky and over the top by also being able to break pallets. So I removed it while also buffing everything else. If a killer power allows to mori survivors, then it needs to be a reward for naturally ending chases, just like Pyramid head and Sadako.

Comments

  • Why would you suggest removing the bonuses from pursuer mode ? Its already not worth using much as it is since you can get evil incarnate a lot faster now.