Piling on the Anti-ghoul discussion

You know I've probably played against Ghoul as much as anyone. And this killer from my matches is the one that I see the most players disconnect against, or give up against, or just not even try against. Like the quality of matches against Ghoul are so bad that the moment I hear his terror radius I just have to roll my eyes because its gonna be one of those games.

We can talk about whether or not Ghoul is overpowered but if you think about Legion who was never overpowered people still hated going against that killer. And Ghoul is being played at a much higher rate than I've ever seen Legion being played at. And Ghoul is stronger than Legion has probably ever been as well regardless.

So here's the issue. With Ghoul too many things are free. Ghoul disregards any distance you ever make as a survivor. There's literally no getting away from this killer, ever, if they just refuse to leave you alone. Ghoul gets free injuries on top of it and injuries that also force you to mend and waste additional time.

Plenty of killers have "free" movement although none to the extent Ghoul does. And plenty of killers don't have difficulty establishing initial injuries although not to the extent Ghoul does (outside of Legion when the entire team is grouped up in the same area).

And then you combine with the ability to totally disregard god pallets. And the fact that perks like Bamboozle and Blood Favor also activate off their power creates for just a miserable experience for survivors.

But the strongest element that Ghoul has especially in regards to facing a typical Solo Queue team is just the ability to engage against multiple survivors frequently. This single aspect of Ghoul, or of any killer, is the strongest thing you can have against Solo Queue because it lets the killer easily find who the weak links are and chase them out of the match. It's just that simple. If you can engage frequently with multiple survivors, the matchmaking doesn't do a good job of making sure everyones the same skill level, and there's usually 2 survivors that aren't very capable in chase, so you just chase them out of the match.

And while Skull Merchant was bad, like probably worse than Ghoul, she wasn't a franchise killer. And at least that made her easier to address and to change. And also players could more easily just DC and "go next" against her, which BHVR has attempted to take away from us as an option. So we're kind of in a bad place, with no real way to show BHVR just how frustrating this killer is, and all we can do is make posts like these and hope BHVR turns an ear to us.

They probably will, but will whatever changes they make actually address the killer in a way that makes it fun to play against? That's a tall order for this Killer who in many ways has a very overloaded kit. And if you're gonna chime in to say "it's not that strong!", well that's far, far from the point.

Tagged: Co-ordinatorMod

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