killers should have home field advantage....
killers should be able to set their map preference just like on kyf. their preference should play the same as an offering would. the killer could set his preference to random if he so chose but i think this would be somewhat helpful in providing a balance....
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yeah. in theory that would be cool as ****.... but how long has that been a request? yet nothing gets done.... so i figured i'd change it up and ask something else. i figure they'd either take the present request into consideration OR do whats been asked since the beginning....
They actually changed quite a few maps in the last patch.
Shelter woods got greatly changed for example, amongst other maps.
Overall the game is still survivor sided tho, for sure.
i wouldn't know. i'm on a console....
They did add a lot of tall rocks in several maps, added vision breaking objects around a lot of maps. You'll notice pretty soon.
Tho, the map that actually had issues such as Haddonfield/Swamp and Bedham, didn't get changed that much. (at all, except for a very few pallet tweaks)
i'm just glad they got rid of the vacuums.... that ######### was for the ******* birds....
I understand what you are trying to improve upon but don't forget the original idea behind the game, the original concept of what the game is all about.
Also
This would more or less mean that everyone would pick the map that favors them most, and you'd never see the vast majority of maps. You'd basically see a ton of Shelter Woods, maybe some Gideon Meat Plant with terror radius builds. Balance aside, it would get really boring playing on the same two or three maps every time.
That's what offerings are for though. You get some control over which map you go to, but you can't just pick the easiest one every time.
I'd just like to ban a realm. Any coldwind map is a free win for the survivors unless you play billy or nurse. See through jungle gyms, cow tree, killer shack. Not to mention the map specific ones like the barn or the silo being super easy to use.
from what I've understood , the map offerings work like this (I'm only talking about the green ones as they are the ones that appear in the blood web):
And I think it's good that way. While some maps could use a bit or reworking, they still give a certain bit on uncertainty to this game, and I'm glad that you have to burn offerings to change that. After a while it would get way too easy to play a certain killer with a certain build because it's the best on a certain map (i.e Skillcheck Doctor in the Game). And there are other, more important things to fix in this game-