what motivated this decision re: bot programming?
Was in a match earlier today. Three people left slugged for some time, then two of them put on hook. The final player's internet seemed to fail (became bot mid-action on gen) and the bot ran away from us, then ran back, then walked back and forth between slug and hook and rescued no one. The bot left two people to die on hook and did not pick the slug up until the hooked players were already dead.
If this is the way you've chosen to program them, they are literally and objectively worse than the player simply being missing. In this way they're just a tool for the killer to keep the hatch from spawning.
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