The only way to combat "go nexts" is to turn dead teammates into ghosts
I've been giving it a lot of thought and I think the only thing that's going to cut down the whole "killing ones self on hook to go to another game" is to make it so that when someone dies, they become a ghost and are still in the trial. To make it to where you're butt doesn't leave the game until the trial is over, so you've either got to eat the dc or hang around the ghost realm. It could be like Freddy's dream realm of the map you're in, maybe even with some extra objectives like spirit orbs to collect for extra bp.
That's not to say it couldn't be fun. Phasmaphobia has a really cool feature that when you die you turn into a ghost and you can follow your teammates around, messing with them by throwing things and scaring people. Either way, it would eliminate a lot of the skipping to another game super fast thing.
Comments
It sounds interesting.
Or imagine a sacrificed survivor is sent to the void and if they complete an objective there, they could return to the game for a limited amount of time or until they take a hit or something. If the first person found it just tunneled out, they could at least make some points in the void and maybe take revenge on the killer haha
Hmmmmmm.
This could really turn into something positive for the game
Sounds game breaking, but fun. You could even give the “ghost” minimal impact on the game (speed up teammate chest search, transform edgemap obstacle into z wall, refill chest with item, etc).
The problem with this is I don’t want to be stuck in a game I already died in by normal means. That and ghosts can’t be given vision of the killer or you can use comms for free scuffed wallhacks.
Ghost Survivors have potential to be very thematic. My issue is though, the ghosts won't be able to do much more than be chaseable or participate on other things otherwise it's kind of unfair to the Killer. You'd have to limit their power and what they can do, otherwise it's like the Killer never got any pressure at all. So maybe, ghosts can participate on things but will not progress them, only earning BP for doing it, and when the team succeeds they share the points. So for example, a Ghost can cleanse totems and open chests, work on gens, or heal Survivors, but their progress doesn't actually do anything - they maybe open the chest, but they don't progress gens whatsoever nor does healing progress. They can however pick up teammates from being Downed, fix Deep Wound, or open things for others. Basically:
So, lots of potential for a thematic approach to staying in the round and being able to get points and still play, but without any way it could be abused by people who want to sandbag their team or harass the Killer, plus it keeps people being eliminated a form of pressure for the Killer without ruining it for everyone else. I also love the spirit orb idea! Maybe if you are a Ghost Survivor you have an alternative objective that is a side thing, so you still have something to do? It just shouldn't do anything to help the team get a boost, as that would tilt the game unfairly if Killers need to also worry about invisible Survivor shenanigans on top of what they already have to factor in.