Singularity's teleport location is incorrectly determined when survivor is hugging a tile
Any platform
Singularity teleport marker doesn't follow survivor that is hugging a tile. That results in the teleport location being far behind the survivor than it should be.
Steps to reproduce:
Survivor needs to push the collision of the character slightly into the tile collision while running forward (hugging the tile for max path efficiency) and Singularity needs to teleport to survivor at any moment while they're still hugging the tile.
This occurs consistently every time when necessary conditions are met.
https://www.youtube.com/watch?v=X9M4-MQVTzU
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