Fan Made Killer Chapter Concept for Bloody Mary

Killer: Bloody Mary

Bloody Mary’s Full Power and Abilities

Core Power: Haunting Reflection

  1. Mirror Placement
    • Description: Bloody Mary can put up to 3 mirrors around the map. She can place them on walls, floors, or other surfaces.
    • Level 1: Can place 2 mirrors.
    • Level 2: Can place 3 mirrors.
    • Level 3: Can place 3 mirrors with a bigger range or more precise placement.
  2. Teleportation
    • Description: She can teleport between any mirrors she’s put up on the map.
    • Cooldown:
      • Level 1: Has a long cooldown.
      • Level 2: Cooldown is shorter.
      • Level 3: Cooldown is the shortest and range is maxed out.
  3. Mirror Trap
    • Description: Bloody Mary can set traps on mirrors, and if a Survivor interacts with one, they get exposed for a short time and creates a loud noise notification.
    • Level 1: Exposes Survivors for 7 seconds.
    • Level 2: Exposes Survivors for 9 seconds.
    • Level 3: Exposes Survivors for 12 seconds with a slightly bigger area.
  4. Reflective Barrier
    • Description: She can make a barrier between two mirrors to block Survivor paths for a bit.
    • Level 1: Barrier lasts 10 seconds.
    • Level 2: Barrier lasts 15 seconds.
    • Level 3: Barrier lasts 20 seconds and covers a wider area.
  5. Special Ability: Mirrored World
    • Activation: Click and hold to use. It drains Bloody Mary’s stamina, level or energy while it’s active.
    • Description:
      • Hearing Footsteps and Rushed/Quick Actions: She can hear Survivor footsteps through walls and obstacles better.
      • Visibility Restriction: Can’t see Survivors directly while in Mirrored World. Survivors are invisible to her, but their footprints and distortions are still visible.
      • Blurry Appearance: She looks really blurry and distorted, kinda like Sadako, making it hard to see her.
      • Red Stain Removal: Her red stain is either removed, reversed/mirrored behind her, or way less noticeable, making it harder to track her visually.
      • Attack Restriction: Can’t hit or damage Survivors while in Mirrored World.
    • Duration:
      • Level 1: Lasts 8 seconds.
      • Level 2: Lasts 10 seconds.
      • Level 3: Lasts 12 seconds.
    • Cooldown:
      • Level 1: 60 seconds cooldown.
      • Level 2: 50 seconds cooldown.
      • Level 3: 40 seconds cooldown.
  6. Audio Cues
    • Description: Bloody Mary isn’t a silent killer. She makes distinct sounds when moving, placing mirrors, teleporting, or using her abilities, so Survivors can hear her and react.

Level Progression Mechanics

  1. Gaining Levels
    • Mirror Placement: Helps Bloody Mary level up.
    • Mirror Trap Activation: Exposing Survivors with traps helps her gain levels.
    • Barrier Combos: Getting hits or downing Survivors who interact with barriers also helps her level up.
    • Chase Timer: She levels up slowly over time while chasing a Survivor, up to 30 seconds.
  2. Level Impact on Abilities
    • Levels 1-2: Basic abilities with normal cooldowns and durations.
    • Level 3: Abilities are stronger with shorter cooldowns and better effects.
  3. Cooldown Management
    • Mirrored World:
      • Level 1: 8 seconds duration, 60 seconds cooldown.
      • Level 2: 10 seconds duration, 50 seconds cooldown.
      • Level 3: 12 seconds duration, 40 seconds cooldown.

Survivor Counterplay Mechanics

  1. Mirror Shard
    • Effect: Temporarily cracks a mirror, making it unusable.
    • Duration:
      • Level 1: 25 seconds.
      • Level 2: 20 seconds.
      • Level 3: 15 seconds.
  2. Reflective Powder
    • Effect: Reveals Bloody Mary’s aura and shows true mirror locations.
    • Duration:
      • Level 1: 10 seconds.
      • Level 2: 7 seconds.
      • Level 3: 5 seconds.
  3. Light Prism
    • Effect: Disrupts the Reflective Barrier, making a gap for Survivors to pass through.
    • Level 1: Creates a large gap for 15 seconds.
    • Level 2: Creates a medium gap for 10 seconds.
    • Level 3: Creates a small gap for 5 seconds.
  4. Sound Amplifier
    • Effect: Makes a loud noise when Bloody Mary uses a mirror, which can distract her.
    • Duration:
      • Level 1: 4 seconds.
      • Level 2: 3 seconds.
      • Level 3: 2 seconds.
  5. Mirror Scrambler
    • Effect: Scrambles the mirror’s reflection, delaying Bloody Mary’s actions.
    • Duration:
      • Level 1: 20 seconds.
      • Level 2: 15 seconds.
      • Level 3: 10 seconds.

Survivor Actions to Lower Levels

  1. Mirror Disruption
    • Effect: Disrupting mirrors (like with Mirror Shards) reduces Bloody Mary’s level.
    • Impact: Each disrupted mirror lowers her level by a fixed amount or percentage.
  2. Barrier Disruption
    • Effect: Using items like Light Prism or creating gaps in barriers lowers her level.
    • Impact: Each barrier disrupted results in a level decrease.
  3. Successful Escapes
    • Effect: Escaping Bloody Mary during chases or avoiding traps can trigger level reductions.
    • Impact: Successfully avoiding her results in a level decrease.

Killer's Perks Overview

1. Sudden Panic

  • Description: When the killer hits a Survivor, all other Survivors within a certain range experience a panic effect, causing them to suffer from a movement speed penalty and increased duration of their status effects.
  • Effect:
    • Level 1: All Survivors within 14 meters of the hit Survivor have their movement speed reduced by 3% for 10 seconds. The duration of their status effects is increased by 15% of their remaining progress.
    • Level 2: Survivors within 14 meters have their movement speed reduced by 5% for 10 seconds. The duration of their status effects is increased by 20% of their remaining progress.
    • Level 3: Survivors within 14 meters have their movement speed reduced by 7% for 10 seconds. The duration of their status effects is increased by 25% of their remaining progress.
  • Cooldown: 45 seconds.

2. Phantom Veil

  • Description: When the killer is within close proximity to a Survivor, their terror radius is reduced, and the Survivor’s scratch marks are briefly hidden.
  • Effect:
    • Level 1: When within 8 meters of a Survivor, the killer’s terror radius is reduced to 8 meters, and the Survivor’s scratch marks are hidden all for 8 seconds.
    • Level 2: When within 10 meters of a Survivor, the killer’s terror radius is reduced to 6 meters, and the Survivor’s scratch marks are hidden all for 8 seconds.
    • Level 3: When within 12 meters of a Survivor, the killer’s terror radius is reduced to 4 meters, and the Survivor’s scratch marks are hidden all for 8 seconds.
  • Cooldown: 30 seconds.

3. Panic Strike

  • Description: After hitting a Survivor successfully, a wave of terror causes all nearby generators to regress in progress, and the hit Survivor suffers from an increased status effect.
  • Effect:
    • Level 1: All generators within a 16-meter radius start to regress at 100% of their normal rate, with a 2% penalty to their progression. The hit Survivor’s status effects are increased by 8% of their remaining progress.
    • Level 2: All generators within a 16-meter radius start to regress at 125% of their normal rate, with a 3% penalty to their progression. The hit Survivor’s status effects are increased by 16% of their remaining progress.
    • Level 3: All generators within a 16-meter radius start to regress at 150% of their normal rate, with a 4% penalty to their progression. The hit Survivor’s status effects are increased by 24% of their remaining progress.
  • Cooldown: 60 seconds.


Summary

Bloody Mary’s abilities revolve around her use of mirrors and her special Mirrored World state. She can place and teleport between mirrors, set traps, and create barriers. While in Mirrored World, she becomes blurry, her red stain disappears, and she can’t see or hit Survivors directly. Despite her abilities, Bloody Mary is not a silent killer; she makes distinct noises during her actions, giving Survivors a chance to hear and react. Survivors can use various items to counter her, such as disrupting her mirrors, revealing her presence, and creating gaps in her barriers.

How do you feel about my idea and concepts with the perks and abilities that would come with the killer? Now I did not include a survivor, but I would believe the chapter would benefit more if it had one. I tried my best for no reason. Yet, I at least want my ideas to be heard and maybe I could be hired for imagining killers that incorporates balance and good things into the game!

PS - REBEL(4LIFE7O7)

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