Deep Wound

Find it weird, from a realistic perspective, that 1 stab in Feral Frenzy results in both Injured & Deep Wound, but another stab of such magnitutde can't make them go down.

"HURR DURR, REALISM IN VIDEO GAMES"
Yeah yeah, i know.
But what's been made realistic in this game is that 2 hits makes them go through 2 health states.

The only way i can think of this working, is that Legion stabs in the exact same wound that was made in the first stab, and doesn't stab any deeper than they did before, removing any progress the body has made trying to heal the wound while allowing the blood to keep flowing until they go down.

Blood also decides to stop flowing when you're about to go down if you mend the wound, but whatever, Survivors already leave gallons of blood every step...

Comments

  • A lot of realism for this character would be too powerful for them. At one point I was thinking, ''what if they got rid of Deep Wounds and he just stabbed with his FF?'' Then he could charge at Srvs and stab them, break FF then eventually charge agaiand down them, like in the PTB.

    Then I was thinking what if they made FF not reduce the DW bar with each hit, effectively making it impossible to down someone with DW? Increase his speed to the 115 and he could M1 people only but his power to distract and injure most people. It makes no logical sense that you can't down someone with FF but you can with a normal stab and the power isn't even fun anymore.