New Killer Chapter Idea

Heaven Sent

Killer: The Fallen

A devout follower of Christ was drawn into the fog from hearing the screams of victims. As a fallen angel its divine radiance shall punish all who now dare to gaze upon it.

Power: Ray of Hope

Operates similar to the basic flashlight. Start the trial with 20 charges.

  • Default Beam range: 15 metres
  • Default Blinding time: 1 second
  • Default Blindness duration: 2 seconds
  • Default Beam angle: 30 °

When using Ray of Hope The Fallen’s movement speed is decreased from 4.6ms to 4.0ms.

Upon damaging a generator, you refill charges of Ray of Hope.

Being blinded will still affect The Fallen, but will refill charges of Ray of Hope

Light Siphoning, and Light Beacon:

Approach a completed generator and activate the second ability button. For the next 60 seconds The Fallen is granted 5% haste. Ray of Hope doesn’t use any charges, and the speed penalty while using it is mitigated. The length/width of the beam is increased. The duration of blindness is increased.

Blinding The Fallen with Light Siphoning in effect extends the duration of Light Siphoning.

Press the second ability button while under the effects of Light Siphoning to leave behind a beacon of light which can be seen by all players. Pressing the ability button again allows The Fallen to ascend, and then descend to the location of the beacon. Upon teleporting to the location the Haste remains for an additional 10 seconds, but the buffs from Ray of Hope ends.

Survivor: Allistar (Nickname)

A Satanist who took the nickname of the infamous devil worshipper. Although he was humanitarian. He stumbled upon the sinister cult that worships The Entity thinking it was just a rouse. Once lured in he tried to escape, but became part of a group of human sacrifices. Before his demise through crucifixion he was taken in by the fog.

Perks:

Sacrificial Lamb

Whenever you become hooked this perk activates until you are unhooked. Other survivors have the odds of skill checks, and bonus skill check size increased by 6% for all unhooked survivors remaining on the trial.

Blood Trails

While injured activate this ability. For the next 6/12/18 seconds you will leave no track marks, and make no noise. However, you are afflicted with hemorrhage/mangled until fully healed. If the player is unable to leave behind blood for any reason the perk won’t activate.

Invocation: Devil’s Door

This invocation takes 180 seconds. For each survivor sacrificed/killed gain a token. Increasing the invocation speed by 50% for each token. Once the invocation is completed:

  • You obtain a Skeleton Key.
  • A shut Red Hatch will spawn somewhere at random on the map. The Red Hatch can only be opened using a Skeleton Key. The Red Hatch immediately closes once a survivor goes through it. The Red Hatch does not force the trial to enter EGC.


Comments