Would adding a third effect to this fanmade Boon Perk be too strong?

Boon: Serendipity of the Sixth

Your presence- that of the Vassasantrum- is a calming force for others, helping them go where the universe points them. 

Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.

Soft chimes ring out in a radius of 24 meters.

All Survivors benefit from the following effects when inside the Boon Totem's radius:

-Screams and Grunts of Pain are silenced.

-Increases the success zone size of Skill Checks by 15/20/25%.

All effects linger for 2 seconds after leaving the Boon Totem's range.

My question is, given that this survivor is supposed to go with another character I'm coming up with killer mechanics for, and that killer has a Hex that makes people Exhausted (full effect can be found here:

@Salvadore said:

I'm trying to translate a character I really like from an as-yet-unreleased story into a DBD Killer! These Perks have gotten a few balance passes, but since I'm new I thought I'd ask here as well- does anything stick out as too strong or weak? Is the synergy between them too direct, or is it okay?

Scholarly Hunger

Your scientific mind gathers data wherever it can be found, so as to forge something new.

The consciences of your test subjects rarely factor into your decision-making.

After performing the Damage Generator Action on a Generator, the Generator becomes Under Observation:

-When a Survivor hits a Good Skill Check on the affected Generator, their Aura is revealed to you, and they become Incapacitated, for 8/9/10 seconds.

After this activates, gain the following benefits:

-Increases the audible range of Survivors’ Generator repairing noises by 6 meters for 30/35/40 seconds.

-The next time you Damage a Generator, it regresses at 120/130/140% of the normal Regression speed.

Damaging another Generator while one is already Under Observation transfers the state to the most recently damaged Generator.

Hex: Know Your Place

There is order and stability to the universe, even here, and you punish those who defy the status quo.

While the Hex Totem is active, you gain the following benefits:

-Survivors cleansing Hex Totems have their Auras revealed to you.

-Increases your Terror Radius by 7/8/9 meters.

-Whenever a Survivor's Aura is revealed to you, all Survivors within your Terror Radius become Exhausted for 14/18/22 seconds.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

Burning Ambition

You don't shirk from a challenge, and never take your eyes off the prize that waits for the victor.

Whenever a Survivor stuns or blinds you, you gain the following benefits for 12/16/20 seconds:

-Endurance.

-Reduces the cooldown of Basic Attacks by 20%.

-When you hit and injure a Survivor, the farthest Survivor's Aura is revealed to you for as long as these effects are active.

Burning Ambition has a cooldown of 40 seconds.

Thanks in advance for any help!!

Could I add the following effect to directly counter that somewhat?

-Survivors recover from Exhaustion 4/5/6 seconds faster.

It fits the flavor of feeling calm and in-tune with the universe, but is it clunky game design to have 3 rather different effects and to counter the Hex: Know Your Place so directly/blatantly? I'd appreciate any feedback you can give!!

Comments