Day 2 of mastering vecna

First most of the thing I'm about to listen is just fixed with simple number changes.

  1. Mage hand lifting a pallet with the lift addon feels insanely oppressive simply reducing the addon to 40 or 35% will make the cases much closer
  2. Mage hand blocking is completely useless you spend 2 of your 4s going like 80%speed. It needs to be 6s inorder to be effective at denying loops.
  3. Fly fly is pretty balanced but it's bad as a mobility tool.Gaining you only 8m compared to walking. A longerduration would fix that.
  4. Orb. Just a slightly faster movement and remove the slowdown.
  5. Flight of the dammed. Can either be oppressive or useless if not balanced correctly. Suggested idea removethe audio que for Flight of the dammed untill the skeleys are moving. Makeing them more like a qte

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