The feature is meant to deal with facecamping which it has effectively killed as a strategy. Defending the area around the hook has never been an issue.
If there was a way to calculate 16m from chokepoints, then sure. It seems silly I can effectively facecamp on The Game (and numerous other maps like H-shaped maps) from 30-60m out because there are no other ways to reach the hook.
The point of the anti-camp mechanic is to stop facecamping to get somebody out of the game early, which can sometimes make rescuing a Survivor impossible. It succeeds at doing that. Nobody facecamps people at 5 gens anymore.
It's not meant to stop the Killer from being able to defend hooks entirely. Patrolling hooks is not a problem, since there's plenty of opportunities to slip past the Killer get the rescue, and give the unhooked Survivor the post-unhook endurance & haste boost.
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lets make it impossible for killers then balance from there (seriously)
The feature is meant to deal with facecamping which it has effectively killed as a strategy. Defending the area around the hook has never been an issue.
If there was a way to calculate 16m from chokepoints, then sure. It seems silly I can effectively facecamp on The Game (and numerous other maps like H-shaped maps) from 30-60m out because there are no other ways to reach the hook.
The point of the anti-camp mechanic is to stop facecamping to get somebody out of the game early, which can sometimes make rescuing a Survivor impossible. It succeeds at doing that. Nobody facecamps people at 5 gens anymore.
It's not meant to stop the Killer from being able to defend hooks entirely. Patrolling hooks is not a problem, since there's plenty of opportunities to slip past the Killer get the rescue, and give the unhooked Survivor the post-unhook endurance & haste boost.
I'd say, let the survivors see the unhook bar progress on the HUD, and rework Slippery Meat to increase the anti-face-camp range by, say 2/4/6 meters.