More Secret Offerings, or None At All?
Secret offerings aren’t really that ‘secret’ in all honesty.
The only secret offerings in the game are Shrouds and Memento Moris. Shrouds are basically worthless considering separating Survivors (Shroud of Separation, Killer) will make your job harder due to easier gen rush, spawning farthest from the Killer (Vigo’s Shroud, Survivor) will almost guarantee you’re found first as the Killer will always check the farthest generator first, and so on.
I think the game should have either more Secret offerings or none at all - make map offerings secret and hook offerings as well to make even more things secret so Survivors don’t always believe a secret Killer offering is a Memento Mori. Hiding map offerings will also prevent disconnections on loading screens so players who disconnect because of the map will get punished properly for mid-game DC instead of pre-game DC.
Or make no offerings secret at all - there’s no reason to hide the fact a Killer has thrown out a Memento Mori because they’re the only secret offering Killers should ever logically take. To balance it out so Survivors don’t counter Cypress, remove Cypress or Ivory and give the other one both effects - to be able to kill one Survivor who has already been hooked, or the last Survivor in the game, but not both.
The only secret offerings in the game are Shrouds and Memento Moris. Shrouds are basically worthless considering separating Survivors (Shroud of Separation, Killer) will make your job harder due to easier gen rush, spawning farthest from the Killer (Vigo’s Shroud, Survivor) will almost guarantee you’re found first as the Killer will always check the farthest generator first, and so on.
I think the game should have either more Secret offerings or none at all - make map offerings secret and hook offerings as well to make even more things secret so Survivors don’t always believe a secret Killer offering is a Memento Mori. Hiding map offerings will also prevent disconnections on loading screens so players who disconnect because of the map will get punished properly for mid-game DC instead of pre-game DC.
Or make no offerings secret at all - there’s no reason to hide the fact a Killer has thrown out a Memento Mori because they’re the only secret offering Killers should ever logically take. To balance it out so Survivors don’t counter Cypress, remove Cypress or Ivory and give the other one both effects - to be able to kill one Survivor who has already been hooked, or the last Survivor in the game, but not both.
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