Hex’s, what would you do to buff/rework/change them?

It’s my belief that most Hex’s are in a rough spot due to their nature. Easy to kill, require huge build ups, or have strange bugs or issues.

Of course some are extremely powerful, but not all. What would you do to help Hex’s feel more evenly powered and not be one and done in situations?

Comments

  • Old undying should come back now that ruin is trash. Lose your tokens on token based hexes but get a second chance. A lot of them need reworks like Huntys Lullaby tbh prolly the worst Hex Perk imo. But if you buff it it’s gonna be a nightmare on doctor so idk.

  • Hex: Ruin : revert back to 200%

    Plaything : Fine

    Lullaby : needs to be reworked

    Crowd Control: Fine

    Devour hope: Fine

    Two can play : buff blindness to 3s

    Face the darkness : Fine

    Blood favor : Fine

    Undying : Fine

    Noed: deleted

    Third Seal: It needs to work the same as plaything

    Pentimento: Fine

    Retribution: Fine

    Haunted ground: Fine

    I think most of the hexes are fine, some are better on other killers and some don't.

  • I would make Hex become time buyer with side effect like Plaything, not pure strength.

    image.png