Hex’s, what would you do to buff/rework/change them?
It’s my belief that most Hex’s are in a rough spot due to their nature. Easy to kill, require huge build ups, or have strange bugs or issues.
Of course some are extremely powerful, but not all. What would you do to help Hex’s feel more evenly powered and not be one and done in situations?
Comments
Old undying should come back now that ruin is trash. Lose your tokens on token based hexes but get a second chance. A lot of them need reworks like Huntys Lullaby tbh prolly the worst Hex Perk imo. But if you buff it it’s gonna be a nightmare on doctor so idk.
Hex: Ruin : revert back to 200%
Plaything : Fine
Lullaby : needs to be reworked
Crowd Control: Fine
Devour hope: Fine
Two can play : buff blindness to 3s
Face the darkness : Fine
Blood favor : Fine
Undying : Fine
Noed: deleted
Third Seal: It needs to work the same as plaything
Pentimento: Fine
Retribution: Fine
Haunted ground: Fine
I think most of the hexes are fine, some are better on other killers and some don't.
I would make Hex become time buyer with side effect like Plaything, not pure strength.