Can We Have an ETA or Roadmap for Swamp?
Title.
Grim Pantry has been a pretty insufferable map to play and Pale Rose is still dead zone. Grim Pantry is still an extremely strong building. Both maps have piers which are easily the most difficult for killers to play around. A gen spawning on the pier is a guaranteed lost gen and not worth patrolling. Pantry has a nasty pallet spawn into shack. Not to mention the pog logs. Reeds are also annoying for any killer for a low FOV. Totem spawns are also completely awkward. It’s one or the other depending on how good they spawn. Really, it’s a mess. Finally, it looks like a PS2 classic straight from the good ol’ days, for better or for worse.
Only thing redeeming it is the verticality. Also the crows on main building. Actually a nice mechanic to the map that makes it unique. Don’t remove it ever.
It’s been on the chopping block forever like Red Forest. At least Mother’s Dwelling is tolerable now. All we need is some QoL to this map so that it doesn’t have a flow that’s the polar opposite of an indoor map. The realm beyond can’t come fast enough. All other reworks were mid, except maybe Red Forest, but I’ll happily make an exception for swamp. Plus, I’m sure the art team can do wonders for it. Bogs and Bayous are the coolest setting and you could make something straight out of RE7.
tldr; make ps2 map better soon pls
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