Unreasonable Pipping System
After 6k hours from 3 years of playing, I think it's time to update the pipping system.
Reasons:
- Matchmaking is not working for many of us. I just had 3 games at bone chill event that all 3 of my teams decided to let me die on first hooks. I depipped and it's not something in my control.
- Boldness Points/ Emblem depends hugely on the powers of the killers. NO ONE PIPPS with a tombstone Myers, or an Onryo who slugs till condemn. With Huntress, Nurse, Oni in power etc, you barely get any chase registered and hence also harder to pip.
- With the trend of suiciding on hooks, versus a) Skull merchant b) Chucky c) Nurse, you dont get altruism points and so depip again.
- Getting tunneled off hooks to death, wonderful experience plus depip.
- In some matches, at iridescent grade, even if you do 3 gens and escape, you still don't pip. Yep, no pips even with an escape for survivor!
Pipping to rank 1 every month is one of my motivations to continue to play. But it's increasing hard when I have more hours. Time to rid the old system? Perhaps reward in match play time? Reward according to the number of gens done? Safe unhooks executed ?
What are your thoughts?
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